Frame

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Frame is a GuiObject that acts as a container for other GuiObjects. You can use it for UI that either displays on a user's screen or on a surface within the experience.

When you manipulate frames, you also manipulate the GuiObjects they contain. For example, if you change the position of a Frame object with a child TextLabel, you also change the position of that label. In addition, all frames are also GuiObjects, so you can customize their properties, such as BackgroundColor3, BorderMode, Transparency, and Rotation, to fit the aesthetics of your experience.

概要

プロパティ

  • 並列読み取り

    Sets what the frame looks like from a selection of pre-determined styles.

GuiObject から継承した プロパティGuiBase2d から継承した プロパティ

方法

GuiObject から継承した 方法

イベント

GuiObject から継承した イベントGuiBase2d から継承した イベント

プロパティ

並列読み取り

Sets what the frame looks like from a selection of pre-determined styles. See Enum.FrameStyle for a description of each style.

方法

イベント