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エンジンクラス
Team

*このコンテンツは、ベータ版のAI(人工知能)を使用して翻訳されており、エラーが含まれている可能性があります。このページを英語で表示するには、 こちら をクリックしてください。


概要
方法
継承されたメンバー
コードサンプル
シンプルチーム再バランス
local Teams = game:GetService("Teams")
-- 2つのチームを作成
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("明るい赤")
redTeam.AutoAssignable = true
redTeam.Name = "赤チーム"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("明るい青")
blueTeam.AutoAssignable = true
blueTeam.Name = "青チーム"
blueTeam.Parent = Teams
-- 各チームのプレイヤー数をカウントし始める
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- チームのカウントを1つ増やす
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- チームのカウントを1つ減らす
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- チームが不均衡かどうかを確認
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- ランダムなプレイヤーを選ぶ
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- プレイヤーが存在することを確認
if player then
-- プレイヤーのチームを変更
player.TeamColor = smallTeam.TeamColor
-- プレイヤーをリスポーン
player:LoadCharacterAsync()
end
end
end
-- プレイヤーが追加/削除されるのをリッスン
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)
チームキルチェック
local Players = game:GetService("Players")
function checkTeamKill(playerAttack, playerVictim)
if playerAttack.Team ~= playerVictim.Team or playerAttack.Neutral or playerVictim.Neutral then
return false
end
return true
end
local players = Players:GetPlayers()
checkTeamKill(players[1], players[2])
チーム専用ドア
local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)
パーティ統合によるチーム再バランス
local Teams = game:GetService("Teams")
local Players = game:GetService("Players")
local SocialService = game:GetService("SocialService")
local redTeam = Instance.new("Team")
redTeam.Name = "レッドチーム"
redTeam.TeamColor = BrickColor.Red()
redTeam.AutoAssignable = false
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.Name = "ブルーチーム"
blueTeam.TeamColor = BrickColor.Blue()
blueTeam.AutoAssignable = false
blueTeam.Parent = Teams
local function assignPlayerToTeam(player)
local partyId = player.PartyId
if partyId == "" then
assignBalancedTeam(player)
return
end
local teams = { redTeam, blueTeam }
local matchingTeam = nil
local partyPlayers = SocialService:GetPlayersByPartyId(partyId)
for _, partyPlayer in partyPlayers do
if partyPlayer ~= player and table.find(teams, partyPlayer.Team) then
matchingTeam = partyPlayer.Team
break
end
end
if matchingTeam then
player.Team = matchingTeam
player.TeamColor = matchingTeam.TeamColor
else
assignBalancedTeam(player)
end
end
function assignBalancedTeam(player)
local redCount = #redTeam:GetPlayers()
local blueCount = #blueTeam:GetPlayers()
local chosenTeam = redCount <= blueCount and redTeam or blueTeam
player.Team = chosenTeam
player.TeamColor = chosenTeam.TeamColor
end
local function groupPlayersByParty()
local seenPartyIds = {}
local groupedPlayers = {}
for _, player in Players:GetPlayers() do
if player.PartyId == "" then
table.insert(groupedPlayers, { player })
elseif not table.find(seenPartyIds, player.PartyId) then
table.insert(seenPartyIds, player.PartyId)
local partyPlayers = SocialService:GetPlayersByPartyId(player.PartyId)
table.insert(groupedPlayers, partyPlayers)
end
end
return groupedPlayers
end
-- この関数を呼び出してチームのバランスを再調整する
local function rebalanceTeams()
local groups = groupPlayersByParty()
table.sort(groups, function(a, b)
return #a > #b
end)
for _, player in Players:GetPlayers() do
player.Team = nil
end
for _, group in groups do
local redCount = #redTeam:GetPlayers()
local blueCount = #blueTeam:GetPlayers()
local bestTeam
if redCount <= blueCount then
bestTeam = redTeam
else
bestTeam = blueTeam
end
for _, player in group do
player.Team = bestTeam
player.TeamColor = bestTeam.TeamColor
end
end
for _, player in Players:GetPlayers() do
player:LoadCharacterAsync()
end
end
Players.PlayerAdded:Connect(function(player)
assignPlayerToTeam(player)
player:LoadCharacterAsync()
player:GetPropertyChangedSignal("PartyId"):Connect(function()
if player.PartyId ~= "" then
assignPlayerToTeam(player)
end
end)
end)

APIリファレンス
プロパティ
AutoAssignable
並列読み取り
機能: Players
Team.AutoAssignable:boolean
コードサンプル
シンプルチーム再バランス
local Teams = game:GetService("Teams")
-- 2つのチームを作成
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("明るい赤")
redTeam.AutoAssignable = true
redTeam.Name = "赤チーム"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("明るい青")
blueTeam.AutoAssignable = true
blueTeam.Name = "青チーム"
blueTeam.Parent = Teams
-- 各チームのプレイヤー数をカウントし始める
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- チームのカウントを1つ増やす
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- チームのカウントを1つ減らす
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- チームが不均衡かどうかを確認
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- ランダムなプレイヤーを選ぶ
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- プレイヤーが存在することを確認
if player then
-- プレイヤーのチームを変更
player.TeamColor = smallTeam.TeamColor
-- プレイヤーをリスポーン
player:LoadCharacterAsync()
end
end
end
-- プレイヤーが追加/削除されるのをリッスン
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)

AutoColorCharacters
非推奨

Score
非推奨

TeamColor
並列読み取り
機能: Players
Team.TeamColor:BrickColor
コードサンプル
チーム専用ドア
local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)

方法
GetPlayers
並列書き込み
機能: Players
Team:GetPlayers():{Player}
戻り値
コードサンプル
チーム チームを取得
local Teams = game:GetService("Teams")
local teams = Teams:GetTeams()
for _, team in pairs(teams) do
local players = team:GetPlayers()
print("チーム", team.Name, "は", #players, "人のプレイヤーがいます")
end

イベント
PlayerAdded
機能: Players
Team.PlayerAdded(player:Player):RBXScriptSignal
パラメータ
player:Player
コードサンプル
シンプルチーム再バランス
local Teams = game:GetService("Teams")
-- 2つのチームを作成
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("明るい赤")
redTeam.AutoAssignable = true
redTeam.Name = "赤チーム"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("明るい青")
blueTeam.AutoAssignable = true
blueTeam.Name = "青チーム"
blueTeam.Parent = Teams
-- 各チームのプレイヤー数をカウントし始める
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- チームのカウントを1つ増やす
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- チームのカウントを1つ減らす
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- チームが不均衡かどうかを確認
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- ランダムなプレイヤーを選ぶ
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- プレイヤーが存在することを確認
if player then
-- プレイヤーのチームを変更
player.TeamColor = smallTeam.TeamColor
-- プレイヤーをリスポーン
player:LoadCharacterAsync()
end
end
end
-- プレイヤーが追加/削除されるのをリッスン
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)

PlayerRemoved
機能: Players
Team.PlayerRemoved(player:Player):RBXScriptSignal
パラメータ
player:Player
コードサンプル
シンプルチーム再バランス
local Teams = game:GetService("Teams")
-- 2つのチームを作成
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("明るい赤")
redTeam.AutoAssignable = true
redTeam.Name = "赤チーム"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("明るい青")
blueTeam.AutoAssignable = true
blueTeam.Name = "青チーム"
blueTeam.Parent = Teams
-- 各チームのプレイヤー数をカウントし始める
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- チームのカウントを1つ増やす
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- チームのカウントを1つ減らす
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- チームが不均衡かどうかを確認
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- ランダムなプレイヤーを選ぶ
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- プレイヤーが存在することを確認
if player then
-- プレイヤーのチームを変更
player.TeamColor = smallTeam.TeamColor
-- プレイヤーをリスポーン
player:LoadCharacterAsync()
end
end
end
-- プレイヤーが追加/削除されるのをリッスン
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)

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