FlagStand

非推奨を表示
非推奨

The Flag and FlagStand objects were created to allow developers to make 'Capture the Flag' style games quickly. However they have been deprecated and developers are advised to design their own systems which will be more flexible and reliable.

概要

プロパティ

Part から継承した プロパティ
  • 複製されていません
    並列読み取り

    Sets the overall shape of the object.

BasePart から継承した プロパティ
  • 並列読み取り

    Determines whether a part is immovable by physics.

  • 複製されていません
    並列読み取り

    The angular velocity of the part's assembly.

  • 読み取り専用
    複製されていません
    並列読み取り

    The center of mass of the part's assembly in world space.

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    並列読み取り

    The linear velocity of the part's assembly.

  • 読み取り専用
    複製されていません
    並列読み取り

    The total mass of the part's assembly.

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    複製されていません
    並列読み取り

    A reference to the root part of the assembly.

  • 並列読み取り

    Determines the type of surface for the Back face of a part (+Z direction).

  • Determines the type of surface for the Bottom face of a part (-Y direction).

  • 複製されていません
    並列読み取り

    Determines the color of a part.

  • 並列読み取り

    Determines the position and orientation of the BasePart in the world.

  • 並列読み取り

    Determines whether a part may collide with other parts.

  • 並列読み取り

    Determines whether the part is considered during spatial query operations.

  • 並列読み取り

    Determines if Touched and TouchEnded events fire on the part.

  • 並列読み取り

    Determines whether or not a part casts a shadow.

  • 読み取り専用
    複製されていません
    並列読み取り

    Describes the world position in which a part's center of mass is located.

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    並列読み取り

    Describes the name of a part's collision group.

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    並列読み取り

    Determines the color of a part.

  • 読み取り専用
    複製されていません
    並列読み取り

    Indicates the current physical properties of the part.

  • Determines several physical properties of a part.

  • 並列読み取り

    Used to enable or disable aerodynamic forces on parts and assemblies.

  • 読み取り専用
    複製されていません
    並列読み取り

    The CFrame of the physical extents of the BasePart.

  • 読み取り専用
    複製されていません
    並列読み取り

    The actual physical size of the BasePart as regarded by the physics engine.

  • 並列読み取り

    Determines the type of surface for the Front face of a part (-Z direction).

  • 並列読み取り

    Determines the type of surface for the Left face of a part (-X direction).

  • 非表示
    複製されていません
    並列読み取り

    Determines a multiplier for BasePart.Transparency that is only visible to the local client.

  • 並列読み取り

    Determines whether a part is selectable in Studio.

  • 読み取り専用
    複製されていません
    並列読み取り

    Describes the mass of the part, the product of its density and volume.

  • 並列読み取り

    Determines whether the part contributes to the total mass or inertia of its rigid body.

  • 並列読み取り

    Determines the texture and default physical properties of a part.

  • 複製されていません
    並列読み取り

    The name of MaterialVariant.

  • 非表示
    複製されていません
    並列読み取り

    Describes the rotation of the part in the world.

  • 並列読み取り

    Specifies the offset of the part's pivot from its CFrame.

  • 非表示
    複製されていません
    並列読み取り

    Describes the position of the part in the world.

  • 非表示
    読み取り専用
    複製されていません
    並列読み取り

    Time since last recorded physics update.

  • 並列読み取り

    Determines how much a part reflects the skybox.

  • 読み取り専用
    複製されていません
    並列読み取り

    Describes the smallest change in size allowable by the Resize method.

  • 読み取り専用
    複製されていません
    並列読み取り

    Describes the faces on which a part may be resized.

  • 並列読み取り

    Determines the type of surface for the Right face of a part (+X direction).

  • 並列読み取り

    The main rule in determining the root part of an assembly.

  • 複製されていません
    並列読み取り

    The rotation of the part in degrees for the three axes.

  • 複製されていません
    並列読み取り

    Determines the dimensions of a part (length, width, height).

  • 並列読み取り

    Determines the type of surface for the Top face of a part (+Y direction).

  • 並列読み取り

    Determines how much a part can be seen through (the inverse of part opacity).

PVInstance から継承した プロパティ
  • 複製されていません
    スクリプト作成できません
    並列読み取り
  • 複製されていません
    スクリプト作成できません
    並列読み取り

方法

BasePart から継承した 方法PVInstance から継承した 方法

イベント

BasePart から継承した イベント

プロパティ

TeamColor

並列読み取り

The Team that owns the FlagStand. Corresponds with the TeamColors in the Teams service.

The Flag and FlagStand objects were created to allow developers to make 'Capture the Flag' style games quickly. However they have been deprecated and developers are advised to design their own systems which will be more flexible and reliable.

方法

イベント

FlagCaptured

This event fires when a player bearing an opposing flag, and having the same Player.TeamColor as the stand, touches the FlagStand.

The Flag and FlagStand objects were created to allow developers to make 'Capture the Flag' style games quickly. However they have been deprecated and developers are advised to design their own systems which will be more flexible and reliable.

パラメータ

player: Instance