SurfaceLight

非推奨を表示

A SurfaceLight is a light source that emits illumination of a specified Light.Color and Light.Brightness from a SurfaceLight.Face for a specified SurfaceLight.Range.

In order for a SurfaceLight to provide illumination, it must be the direct child of a BasePart or Attachment (the part or attachment itself must be a descendant of the Workspace). If a SurfaceLight is parented to a part, then the light will emanate from the part's selected face(s). If parented to an attachment SurfaceLight is equivalent to a SpotLight.

For more light types, please see the see also section.

See Also

コードサンプル

Creating a New Surface Light

local part = Instance.new("Part")
part.Anchored = true
part.Position = Vector3.new(0, 0, 0)
part.Parent = workspace
local light = Instance.new("SurfaceLight")
light.Color = Color3.fromRGB(255, 255, 255)
light.Brightness = 1
light.Range = 16
light.Parent = part

概要

プロパティ

  • 並列読み取り

    The angle of which the light is shone from the SurfaceLight.

  • 並列読み取り

    Sets the side of the parent that the SurfaceLight comes from.

  • 並列読み取り

    The distance from the SurfaceLight's face that will illuminate.

Light から継承した プロパティ
  • 並列読み取り

    Sets how bright the emitted light is, defaults to 1.

  • 並列読み取り

    The color of the emitted light.

  • 並列読み取り

    If set to true, light will be emitted from the source object.

  • 並列読み取り

    If set to true, will project shadows if light is blocked by an obstacle.

プロパティ

Angle

並列読み取り

The angle of which the light is shone from the SurfaceLight.

並列読み取り

Sets the side of the parent that the SurfaceLight comes from.

Range

並列読み取り

The distance from the SurfaceLight's face that will illuminate.

方法

イベント