MemoryStoreService

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A top-level singleton class which exposes methods to access specific primitives within the MemoryStoreService. Use it for any data that rapidly changes that other servers can restore, such as global leaderboards, matchmaking queues, and auction houses.

For a more in-depth look, see Memory Stores. For the limits and quotas of the service, see Limits and Quotas.

プロパティ

方法

パラメータ

name: string

戻り値

Returns a MemoryStoreQueue instance for the provided name. The name is global within the game, thus any place that uses the same name will access the same queue.

パラメータ

name: string

Name of the queue.

invisibilityTimeout: number

(Optional) Invisibility timeout, in seconds, for read operations through this queue instance. If not provided, defaults to 30 seconds.

既定値: 30

戻り値

A MemoryStoreQueue instance for the provided name.

Returns a MemoryStoreSortedMap instance for the provided name. The name is global within the game, so any place that uses the same name will access the same sorted map.

パラメータ

name: string

Name of the sorted map.


戻り値

A MemoryStoreSortedMap instance for the provided name.

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