AvatarEditorService

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AvatarEditorService is a service to support developer Avatar Editors. It provides methods to modify the player's platform avatar, request information about a user's inventory, and request information about the catalog.

For more information regarding the Avatar Editor, see Avatar Editor Service.

Throttling

The following endpoints on AvatarEditorService have experience-level throttling:

For each experience, this throttling allows you to send up to 100 requests per second to these AvatarEditorService endpoints, regardless of the number of servers or user count. Exceeding these limits returns a 429 Too Many Requests error.

If you find that your experience requires an adjustment to this throttling, you can submit a feature request.

概要

方法

プロパティ

方法

GetAccessoryType

パラメータ

avatarAssetType: Enum.AvatarAssetType

戻り値

PromptAllowInventoryReadAccess

void

Prompts the Players.LocalPlayer to allow the developer to read what items the user has in their inventory and other avatar editor related information. The prompt needs to be confirmed by the user for the developer to use AvatarEditorService:GetInventory(), AvatarEditorService:GetOutfits() and AvatarEditorService:GetFavorite(). Permission does not persist between sessions.


戻り値

void

PromptCreateOutfit

void

Prompts the Players.LocalPlayer to save the given HumanoidDescription as an outfit. Does not yield. The result can be retrieved by listening to the AvatarEditorService.PromptCreateOutfitCompleted event.

パラメータ

The Outfit that the player will be prompted to created.

The Enum.RigType that the outfit will be created for if the player confirms the prompt.


戻り値

void

PromptDeleteOutfit

void

Prompts the Players.LocalPlayer to delete the given outfit. Does not yield. The result can be retrieved by listening to the AvatarEditorService.PromptDeleteOutfitCompleted event.

パラメータ

outfitId: number

The outfitId of the outfit to delete.


戻り値

void

PromptRenameOutfit

void

Prompts the Players.LocalPlayer to rename the given outfit. Does not yield. The result can be retrieved by listening to the AvatarEditorService.PromptRenameOutfitCompleted event.

パラメータ

outfitId: number

The outfitId of the outfit to rename.


戻り値

void

PromptSaveAvatar

void

This function prompts the Players.LocalPlayer to update their avatar based on the given HumanoidDescription and Enum.RigType (R6 or R15). Does not yield and can get the result by listening to the PromptSaveAvatarCompleted event. This is similar to how other prompts such as PromptPurchase work.

パラメータ

humanoidDescription: HumanoidDescription

The given HumanoidDescription being prompted to save.

The Enum.RigType that the avatar will be saved for if the player confirms the prompt.


戻り値

void

PromptSetFavorite

void

This function prompts the Players.LocalPlayer to favorite or unfavorite the given asset or bundle.

パラメータ

itemId: number

The ItemId of the item being prompted to favorite.

The type of item being prompted to favorite.

shouldFavorite: bool

戻り値

void

PromptUpdateOutfit

void

Prompts the Players.LocalPlayer to update the given outfit with the given HumanoidDescription.

パラメータ

outfitId: number

The outfitId of the outfit to update.

updatedOutfit: HumanoidDescription

A HumanoidDescription that represents the new outfit data.

The HumanoidRigType to update the outfit to.


戻り値

void

CheckApplyDefaultClothing

イールド

Returns a new HumanoidDescription with the Shirt and Pants properties updated if necessary. Returns nil if default clothing was not needed.

Default clothing is necessary if the HumanoidDescription does not currently have Shirt and Pants equipped and the body colors are too similar.

パラメータ

humanoidDescription: HumanoidDescription

The HumanoidDescription to check if default clothing is required.


戻り値

Returns a HumanoidDescription if default clothing was necessary. Otherwise returns nil.

ConformToAvatarRules

イールド

パラメータ

humanoidDescription: HumanoidDescription

戻り値

GetAvatarRules

イールド

This function returns the platform Avatar rules for things like scaling, default shirts and pants, number of wearable assets, ect.

The returned table includes the following fields:


{
"PlayerAvatarTypes": [
"R6"
],
"Scales": {},
"WearableAssetTypes": [
{
"MaxNumber": 0,
"Id": 0,
"Name": "string"
}
],
"BodyColorsPalette": [
{
"BrickColorId": 0,
"NexColor": "string",
"Name": "string"
}
],
"BasicBodyColorsPalette": [
{
"BrickColorId": 0,
"HexColor": "string",
"Name": "string"
}
],
"MinimumDeltaEBodyColorDifference": 0,
"ProportionsAndBodyTypeEnabledForUser": true,
"DefaultClothingAssetLists": {
"DefaultShirtAssetIds": [
0
],
"DefaultPantAssetIds": [
0
]
},
"BundlesEnabledForUser": true,
"EmotesEnabledForUser": true
}

戻り値

A dictionary containing the platform Avatar rules for things like scaling, default shirts and pants, number of wearable assets, ect. See the example return in the main description above.

GetBatchItemDetails

イールド

Gets the item details for a list of items at once. More efficient than AvatarEditorService:GetItemDetails if you need to get all the item details of a list.

パラメータ

itemIds: Array

The list of item ids to get details of.

The type of the item ids provided.


戻り値

Returns an array of item details with the following fields:


{
"AssetType" = "string",
"CreatorName" = "string",
"CreatorTargetId" = 0,
"CreatorType" = "string",
"Description" = "string",
"FavoriteCount" = 0,
"Genres" = [
"All"
],
"Id" = 0,
"ItemRestrictions" = [
"Limited"
],
"ItemStatus": [
"New"
],
"ItemType" = "string",
"LowestPrice" = 0,
"Name" = "string",
"Price" = 0,
"ProductId" = 0
}

.

GetFavorite

イールド

This function returns if the Players.LocalPlayer has favorited the given bundle or asset.

パラメータ

itemId: number

The id of the specified asset or bundle.

The Enum.AvatarItemType of the specified asset or bundle.


戻り値

Whether the LocalPlayer has favorited the given bundle or asset.

GetInventory

イールド

Returns an InventoryPages object with information about owned items in the users inventory with the given AvatarAssetTypes.

The returned table includes the following fields:


[
{
"AssetId": 0,
"AssetType" : "string",
"Created": "string",
"Name": "string",
}
]

パラメータ

assetTypes: Array

The Enum.AvatarAssetType that can will be checked for in the player's inventory.


戻り値

GetItemDetails

イールド

This function returns the item details for the given item. It accepts two parameters - the first indicating the ID of the item being retrieved and the second indicating its Enum.ItemType.

Data returned in the format:


{
"IsForRent": true,
"ExpectedSellerId": 0,
"Owned": true,
"IsPurchasable": true,
"Id": 0,
"ItemType": "Asset",
"AssetType": "Image",
"BundleType": "BodyParts",
"Name": "string",
"Description": "string",
"ProductId": 0,
"Genres": [
"All"
],
"BundledItems": [
{
"Owned": true,
"Id": 0,
"Name": "string",
"Type": "string"
}
],
"ItemStatus": [
"New"
],
"ItemRestrictions": [
"ThirteenPlus"
],
"CreatorType": "User",
"CreatorTargetId": 0,
"CreatorName": "string",
"Price": 0,
"PremiumPricing": {
"PremiumDiscountPercentage": 0,
"PremiumPriceInRobux": 0
},
"LowestPrice": 0,
"PriceStatus": "string",
"UnitsAvailableForConsumption": 0,
"PurchaseCount": 0,
"FavoriteCount": 0
}



To query for limited or unlimited assets, use the following itemRestrictions values:

itemRestrictionsLimited or Unlimited
emptyUnlimited
CollectibleUGC Limited
LimitedRoblox Limited
LimitedUniqueRoblox Limited Unique

パラメータ

itemId: number

The ID of the item whose details are being retrieved.

An enum value indicating the type of item whose details are being retrieved.


戻り値

A table containing the item info for the retrieved item. See above for a sample table.

GetOutfitDetails

イールド

This function returns the outfit details for the given outfit. It accepts one parameter: the ID of the outfit.

Data returns in the following format:


{
"Assets": [
{
"AssetType": {
"Id": 31,
"Name": "RightLeg"
}
"CurrentVersionId": 16447385805,
"Id": 11584239464,
"Name": "Anime Female - Right Leg"
}
],
"BodyColors": {
"HeadColor": Color3(204, 142, 105),
"LeftArmColor": Color3(204, 142, 105),
"LeftLegColor": Color3(204, 142, 105),
"RightArmColor": Color3(204, 142, 105),
"RightLegColor": Color3(204, 142, 105),
"TorsoColor": Color3(204, 142, 105)
},
"Id": 14703770624,
"IsEditable": true,
"ModerationStatus": Enum.ModerationStatus.ReviewedApproved,
"Name": "Your Costume",
"OutfitType": "Avatar",
"PlayerAvatarType": "R15",
"Scale": {
"BodyType": 0,
"Depth": 1,
"Head": 1,
"Height": 1,
"Proportion": 0,
"Width": 1
},
}

パラメータ

outfitId: number

The ID of the outfit whose details are being retrieved.


戻り値

A table containing the outfit info for the retrieved outfit. See above for a sample table.

GetOutfits

イールド

This function returns outfit data for the Players.LocalPlayer. This would be used with Players:GetHumanoidDescriptionFromOutfitId() to update the players character to the outfit. Access to this would also depend on AvatarEditorService:PromptAllowInventoryReadAccess() being accepted by the user.

The returned table includes the following fields:


[
{
"Id": 0,
"Name": "string",
"IsEditable": true
}
]
NametypeDescription
idint
namestring
isEditableboolean

パラメータ

outfitSource: Enum.OutfitSource
既定値: "All"
outfitType: Enum.OutfitType
既定値: "All"

戻り値

GetRecommendedAssets

イールド

Returns a list of recommended assets based on a given Enum.AssetType and asset id. Use this to gather a list of similar assets to the asset provided. Take a look at the code sample below for more information on possible usages for this function.

Data is in the format:


[
{
"Item": {
"AssetId": 0,
"Name": "string",
"Price": 0,
"PremiumPrice": 0,
},
"Creator": {
"CreatorId": 0,
"CreatorType": "string",
"Name": "string",
},
"Product": {
"Id": 0,
"PriceInRobux": 0,
"IsForSale": true,
"IsResellable": true,
"IsLimited": true,
"IsLimitedUnique": true,
"TotalPrivateSales": 0,
"OffsaleDeadline": "string",
"IsFree": true
}
}
]

パラメータ

The type of asset recommendations to retrieve recommendations for. Only affects the response when item based recommendations don't exist for the given contextAssetId.

contextAssetId: number

The id of an asset with a type matching the provided assetType used for context when retrieving recommendations.

既定値: 0

戻り値

A list of recommendations based on the given Enum.AssetType.

コードサンプル

Getting a Hat Recommendation

local AvatarEditorService = game:GetService("AvatarEditorService")
local assets = AvatarEditorService:GetRecommendedAssets(Enum.AvatarAssetType.Hat, 9255093)
for _, asset in ipairs(assets) do
print(asset.Item.Name)
end

GetRecommendedBundles

イールド

This function returns a list of recommended bundles for a given bundle id.

Data is in the format:


[
{
"Id": 0,
"Name": "string",
"Description": "string",
"BundleType": "string",
"Items": [
{
"Owned": true,
"Id": 0,
"Name": "string",
"Type": "string"
}
],
"Creator": {
"Id": 0,
"Name": "string",
"Type": "string"
},
"Product": {
"Id": 0,
"Type": "string",
"IsPublicDomain": true,
"IsForSale": true,
"PriceInRobux": 0,
"PremiumPricing": {
"PremiumDiscountPercentage": 0,
"PremiumPriceInRobux": 0
}
}
}
]

パラメータ

bundleId: number

A list of recommended bundles.


戻り値

The bundle ID that the recommended bundles will be returned for.

SearchCatalog

イールド

This function returns a CatalogPages object containing the result of the given search.

The returned data has the format:


[
{
"Id": 0,
"ItemType": "Asset",
"AssetType": "Image",
"BundleType": "BodyParts",
"Name": "string",
"Description": "string",
"ProductId": 0,
"Genres": [
"All"
],
"BundledItems": [
{
"Owned": true,
"Id": 0,
"Name": "string",
"Type": "string"
}
],
"ItemStatus": [
"New"
],
"ItemRestrictions": [
"ThirteenPlus"
],
"CreatorType": "User",
"CreatorTargetId": 0,
"CreatorName": "string",
"Price": 0,
"PremiumPricing": {
"PremiumDiscountPercentage": 0,
"PremiumPriceInRobux": 0
},
"LowestPrice": 0,
"PriceStatus": "string",
"UnitsAvailableForConsumption": 0,
"PurchaseCount": 0,
"FavoriteCount": 0
}
]

パラメータ

searchParameters: CatalogSearchParams

An object containing the parameters used for the search.


戻り値

イベント

PromptAllowInventoryReadAccessCompleted

This event fires when the AvatarEditorService:PromptAllowInventoryReadAccess() prompt is responded to by the user. It can only return the Success or PermissionDenied enum statuses as it does not perform any web requests which could fail.

パラメータ

The result of the prompt.


PromptCreateOutfitCompleted

This event fires when the PromptSaveOutfit operation is completed. It gives a status enum indicating whether the prompt succeeded, failed or permission was not granted by the user.

パラメータ

The result of the prompt.

failureType: Variant

PromptDeleteOutfitCompleted

Fires when the PromptDeleteOutfit operation is completed. It gives a status enum indicating whether the prompt succeeded, failed or permission was not granted by the user.

パラメータ

The result of the prompt.


PromptRenameOutfitCompleted

Fires when the PromptRenameOutfit operation is completed. It gives a status enum indicating whether the prompt succeeded, failed or permission was not granted by the user.

パラメータ

The result of the prompt.


PromptSaveAvatarCompleted

This event fires when the AvatarEditorService:PromptSaveAvatar() operation is completed. It gives a status enum indicating whether the prompt succeeded, failed or permission was not granted by the user.

パラメータ

The result of the prompt.

humanoidDescription: HumanoidDescription

PromptSetFavoriteCompleted

Fires when the AvatarEditorService:PromptSetFavorite() operation is completed. It gives a status enum indicating whether the prompt succeeded, failed or permission was not granted by the user.

パラメータ

The result of the prompt.


PromptUpdateOutfitCompleted

Fires when the AvatarEditorService:PromptUpdateOutfit() operation is completed. It gives a status enum indicating whether the prompt succeeded, failed or permission was not granted by the user.

パラメータ

The result of the prompt.