ReverbSoundEffect

非推奨を表示

The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

概要

プロパティ

  • 並列読み取り

    Sets how long it takes for the reverberating echoes to fade out completely.

  • 並列読み取り

    Controls how many reflections are generated.

  • 並列読み取り

    Controls how smooth and reflective the simulated surfaces are.

  • 並列読み取り

    The output volume of the original sound.

  • 並列読み取り

    The output volume of the echoed effect.

SoundEffect から継承した プロパティ
  • 並列読み取り

    Toggles the effect on and off.

  • 並列読み取り

    Determines the order the effect will be applied in relation to other effects.

プロパティ

DecayTime

並列読み取り

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density

並列読み取り

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion

並列読み取り

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel

並列読み取り

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel

並列読み取り

Range: -80 to 10 (default 0) The output volume of the echoed effect.

方法

イベント