RodConstraint

非推奨を表示

A RodConstraint keeps two attachments separated by its defined Length. By default, both attachments can rotate freely, although you can enable limits to restrict rotational tilt.

Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.

Limits

You can limit rotation of the attachments within a cone, independently of each other, by enabling the LimitsEnabled property and setting LimitAngle0 and LimitAngle1 respectively.

概要

プロパティ

Constraint から継承した プロパティ

プロパティ

CurrentDistance

読み取り専用
複製されていません
並列読み取り

The current distance between the constraint's Attachments.

Length

並列読み取り

The distance apart at which the constraint attempts to keep its Attachments. Measured in studs.

LimitAngle0

並列読み取り

This property determines the maximum angle between the rod and Attachment0 when LimitsEnabled is true.

LimitAngle1

並列読み取り

This property determines the maximum angle between the rod and Attachment1 when LimitsEnabled is true.

LimitsEnabled

並列読み取り

This property determines whether the LimitAngle0 and LimitAngle1 properties control the angles between the rod and the respective attachments.

Thickness

並列読み取り

The visualized thickness of the RodConstraint.

方法

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