GuiMain
The original name of the ScreenGui. This class functions identically to the ScreenGui, and should not be used.
概要
プロパティ
ScreenGui から継承した プロパティ- 並列読み取り
Whether to clip the contents of this ScreenGui to the device's safe area.
- 並列読み取り
Controls the Z-index order in which multiple ScreenGuis are drawn.
- 並列読み取り
Determines whether this ScreenGui overflows into the range of Roblox's core UI elements.
Specifies whether automatic UI compatibility transformations are applied to descendant "fullscreen" GuiObjects on displays with screen cutouts.
- 閲覧できません並列読み取り
Controls the safe area insets that are applied to the contents of this ScreenGui.
Toggles the visibility of the LayerCollector.
- 並列読み取り
Controls how this LayerCollector behaves when its associated Player respawns.
Controls how GuiObject.ZIndex behaves on all descendants of the LayerCollector.
- 読み取り専用複製されていません
Describes the actual screen position of a UI element, in pixels.
- 読み取り専用複製されていません
Describes the actual screen rotation of a UI element, in degrees.
- 読み取り専用複製されていません
Describes the actual screen size of a UI element, in pixels.
- 並列読み取り
When set to true, localization will be applied to this GuiBase2d and its descendants based on the GuiBase2d.RootLocalizationTable specified for this GuiBase2d.
A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
Customizes gamepad selection behavior in the down direction.
Customizes gamepad selection behavior in the left direction.
Customizes gamepad selection behavior in the right direction.
Customizes gamepad selection behavior in the up direction.
- 並列読み取り
Allows customization of gamepad selection movement.
イベント
GuiBase2d から継承した イベント- SelectionChanged(amISelected : bool,previousSelection : GuiObject,newSelection : GuiObject):RBXScriptSignal
Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendent GuiObjects.