FloorWire

非推奨を表示
非推奨

A FloorWire attempts to make a wire from two of its properties: FloorWire.From and FloorWire.To, which both need to be set to a BasePart. It sometimes goes through bricks but the majority of the time it works fine. It starts at From's center and goes to To's center. Which side of each one it goes into depends on the BaseParts's positions. It chooses the fastest route.

概要

プロパティ

  • 並列読み取り
    非推奨

    A decimal number between 0 and 1, through which you can control how far all of the decals are along the wire.

  • 並列読み取り
    非推奨

    The object that the FloorWire travels from.

  • 並列読み取り
    非推奨

    The number of studs between each FloorWire segment.

  • 並列読み取り
    非推奨

    Sets the texture to be displayed on the FloorWire.

  • 並列読み取り
    非推奨

    Sets the size of the texture used with the FloorWire.

  • 並列読み取り
    非推奨

    The object that the FloorWire travels to.

  • 並列読み取り
    非推奨

    The speed that the textures flow along the wire.

  • 並列読み取り
    非推奨

    The radius of the wire.

GuiBase3d から継承した プロパティ
  • 並列読み取り

    Sets the color of a GUI object.

  • 並列読み取り

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • 並列読み取り

    Determines whether the object and its descendants will be displayed.

プロパティ

CycleOffset

並列読み取り

A decimal number between 0 and 1, through which you can control how far all of the decals are along the wire.

並列読み取り

The object that the FloorWire travels from.

StudsBetweenTextures

並列読み取り

The number of studs between each FloorWire segment.

Texture

並列読み取り

Sets the texture to be displayed on the FloorWire.

TextureSize

並列読み取り

Sets the size of the texture used with the FloorWire.

並列読み取り

The object that the FloorWire travels to.

Velocity

並列読み取り

The speed that the textures flow along the wire.

WireRadius

並列読み取り

The radius of the wire.

方法

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