ArcHandles

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The ArcHandles object places 3D arc handles around any 3D object that its Adornee is set to. For handles to be interactive, it must be parented to a player's PlayerGui or the CoreGui.

ArcHandles example

概要

プロパティ

  • 並列読み取り

    Sets the current Axes ArcHandles will show.

PartAdornment から継承した プロパティGuiBase3d から継承した プロパティ
  • 並列読み取り

    Sets the color of a GUI object.

  • 並列読み取り

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • 並列読み取り

    Determines whether the object and its descendants will be displayed.

イベント

プロパティ

Axes

並列読み取り

Sets the current Axes ArcHandles will show.

方法

イベント

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

パラメータ

axis: Enum.Axis

MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

パラメータ

axis: Enum.Axis

MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

パラメータ

axis: Enum.Axis
relativeAngle: number
deltaRadius: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

パラメータ

axis: Enum.Axis

MouseLeave

Fired when the mouse leaves the GUI handle.

パラメータ

axis: Enum.Axis