WrapLayer

非推奨を表示

The WrapLayer object defines a 3D accessory's inner and outer surfaces and other properties related to layering accessories. These surfaces, or the Inner Cage and Outer Cage, are similar to collision boxes, and describe the surfaces of which other 3D accessories can be placed without clipping or breaking.

Internally, WrapLayer also uses the UV layout of the Inner and Outer cages to match coordinates to another 3D object's cage. This powers the deformation of objects around differently shaped avatars and underlying accessories.

概要

プロパティ

  • 並列読み取り

    CFrame is used to adjust a binding point for clothing item mesh. Could be used to move and rotate clothing items. This property is intended for fine-tuning only and it is heavily optional.

  • 複製されていません
    スクリプト作成できません
    並列読み取り

    Sets color used for the debug rendering. See WrapTarget.DebugMode.

  • 複製されていません
    スクリプト作成できません
    並列読み取り

    Allows switching between different debugging visualization modes for cage meshes.

  • 並列読み取り

    Allows for disabling of the WrapLayer object as if it does not exist.

  • 並列読み取り

    Controls the composition order for layered clothing.

  • 並列読み取り

    Controls how much underlying clothing items inflate the current clothing item.

  • 並列読み取り

    AssetID for reference mesh used to define Inner Cage of a 3D object.

  • 並列読み取り

    Reference mesh offset relative to parent MeshPart (in the parent MeshPart space)

    Note: this property is set up automatically by the FBX importer.

  • 読み取り専用
    複製されていません
    並列読み取り

    Reference mesh offset relative to parent MeshPart (in the world space)

    Note: this property is set up automatically by the FBX importer.

  • 並列読み取り

    Allows slight shrinking/expanding of the resulting render mesh, without affecting any other layers.

BaseWrap から継承した プロパティ
  • 並列読み取り

    Asset ID for cage mesh.

  • 並列読み取り

    Cage mesh offset relative to parent MeshPart.

  • 読み取り専用
    複製されていません
    並列読み取り

    Cage mesh offset in world space.

  • スクリプト作成できません
    並列読み取り
  • 並列読み取り

    Describes where a global zero was while authoring the cage mesh in an asset creation tool.

  • 読み取り専用
    複製されていません
    並列読み取り

    Describes where the origin (in world space) was while authoring the cage mesh in an asset creation tool.

プロパティ

並列読み取り

BindOffset

並列読み取り
プラグインのセキュリティ

This property is intended for fine-tuning purposes and is highly optional.

CFrame to adjust a binding point for a clothing item mesh. Allows for fine-tuning of clothing items (slight adjustment of position/rotation to get a unique look) in contexts such as community-made avatar editors.

Color

複製されていません
スクリプト作成できません
並列読み取り

Sets color used for the debug rendering. See WrapTarget.DebugMode

複製されていません
スクリプト作成できません
並列読み取り

Allows switching between different debugging visualization modes for cage meshes.

Enabled

並列読み取り

Allows for disabling of the WrapLayer object as if it does not exist.

Order

並列読み取り

Controls the composition order for layered clothing. Clothing items with higher order will appear on top of clothing items with lower order. If two items have the same order, the deformer composition order is ambiguous and depends on serialization order. Default value is 1.

Puffiness

並列読み取り

Controls how much underlying clothing items inflate the current clothing item.

Valid range is 0 to 1. A value of 0 makes the clothing item always fit the body regardless of how many clothing layers are under it (all underlying clothing layers will be compressed). A value of 1 (default) never compresses anything and infinitely inflates over underlying clothing items.

ReferenceMeshId

並列読み取り
プラグインのセキュリティ

AssetID for reference mesh used to define Inner Cage of a 3D object

Reference mesh is used to define standard topology and UV coordinates for index matching. It is expected that for all catalog avatars, this will point to one of 15 standard reference meshes provided by Roblox. But for some NPCs or a custom avatar system, this might point to other meshes.

Note: this property is set up automatically by the FBX importer

ReferenceOrigin

並列読み取り
プラグインのセキュリティ

Reference mesh offset relative to parent MeshPart (in the parent MeshPart space)

Note: this property is set up automatically by the FBX importer

ReferenceOriginWorld

読み取り専用
複製されていません
並列読み取り

Reference mesh offset relative to parent MeshPart (in the world space)

Note: this property is set up automatically by the FBX importer

ShrinkFactor

並列読み取り
プラグインのセキュリティ

This property is intended for fine-tuning purposes and is highly optional.

Allows slight shrinking/expanding of the resulting render mesh, without affecting any other layers. This is useful in rare cases when the clothing mesh does not precisely fit the underlying clothing layers (the cage is usually slightly overestimated atop the real shape to avoid layer interpenetration). Even slight overestimation has the tendency to accumulate, especially when there are a lot of layers. While this is usually not critical, some items like backpacks may be problematic.

Valid range is -1 to 1. A value of -1 will maximally expand while a value of 1 will maximally shrink. A value of 0 (default) has no effect.

方法

イベント