RenderSettings

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The RenderSettings is a singleton class, which lets developers debug components of Roblox's graphics engine.

It can be found under the Rendering tab in Roblox Studio's settings menu.

概要

プロパティ

プロパティ

AutoFRMLevel

並列読み取り

Sets the starting quality level of the framerate manager, when RenderSettings.EnableFRM is set to true.

EagerBulkExecution

並列読み取り

When set to true, all scene updates will be given an unlimited budget, regardless of how computationally expensive it may be. This ensures each frame will look as it should, at the cost of a more unstable frame rate.

This is used when rendering game thumbnails.

EditQualityLevel

並列読み取り

Sets the graphics quality level in Roblox Studio, when RenderSettings.EnableFRM is set to false.

Enable VR Mode

並列読み取り

EnableFRM

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並列読み取り

Toggles the enabled state of the framerate manager.

ExportMergeByMaterial

並列読み取り

Sets whether materials should be generated per part, or per unique appearance in Roblox's obj exporter.

並列読み取り

Specifies the behavior of the framerate manager.

GraphicsMode

並列読み取り

The graphics API that Roblox will use on startup.

MeshCacheSize

並列読み取り

The size in bytes of the mesh cache. Defaults to 32 MBs.

MeshPartDetailLevel

並列読み取り

Determines the mode for the selection of detail levels for mesh parts. For a good balance between performance and fidelity this should be set to MeshPartDetail.DistanceBased (default), which is what the client uses.

Note that the MeshPart.RenderFidelity needs to be set to Enum.RenderFidelity.Automatic for this to work. If you set it to Enum.RenderFidelity.Precise you will always see the higher resolution version and the Enum.MeshPartDetailLevel will be ignored for that MeshPart.

QualityLevel

並列読み取り

If RenderSettings.EnableFRM is set to true, this property controls the quality level in Roblox Studio.

ReloadAssets

並列読み取り

When set to true, Roblox Studio will automatically reload changes that are made to files in Roblox's content folder.

RenderCSGTrianglesDebug

並列読み取り

When set to true, a wireframe of polygons will be shown on all PartOperation objects.

ShowBoundingBoxes

並列読み取り

If set to true, renders bounding boxes around each individual rendered entity in the scene.

並列読み取り

方法

GetMaxQualityLevel

Returns the maximum quality level.


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