AudioDeviceInput

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AudioDeviceInput produces audio streams from physical devices, such as microphones. It provides a single Output pin which can be connected to other pins via Wires. AudioDeviceInput has properties for selecting which Player is producing the stream, and controlling whether or not they are muted.

概要

プロパティ

方法

プロパティ

並列読み取り

Determines whether the list of user IDs provided to SetUserIdAccessList is treated as an allow-list or deny-list.

If AccessType is Enum.AccessModifierType.Allow, then only the supplied user IDs are permitted to hear this AudioDeviceInput. If AccessType is Enum.AccessModifierType.Deny, then only the supplied user IDs are blocked from hearing this AudioDeviceInput.

Since player voices are networked, this property should only be assigned from the server in order to replicate properly.

Active

並列読み取り
Robloxのスクリプトセキュリティ

Controls whether the physical device is actively recording. This property is only set by Roblox core scripts, but it may be read by user scripts. Generally, an AudioDeviceInput may only be producing sound if Active is true and Muted is false.

IsReady

読み取り専用
複製されていません
並列読み取り
Robloxのスクリプトセキュリティ

Denotes whether this AudioDeviceInput is ready to produce sound, meaning all network connections have been established.

Muted

並列読み取り

Controls whether this AudioDeviceInput is muted. Unlike Active, this property is publicly scriptable.

Generally, an AudioDeviceInput may only be heard if Active is true and Muted is false.

コードサンプル

Push-to-talk

local players = game:GetService("Players")
local userInput = game:GetService("UserInputService")
local audioIn : AudioDeviceInput = players.LocalPlayer:WaitForChild("AudioDeviceInput")
audioIn.Muted = true
local pushToTalkKey = Enum.KeyCode.V
userInput.InputBegan:Connect(function(input: InputObject)
if input.KeyCode == pushToTalkKey then
audioIn.Muted = false
end
end)
userInput.InputEnded:Connect(function(input: InputObject)
if input.KeyCode == pushToTalkKey then
audioIn.Muted = true
end
end)

Player

並列読み取り

Determines whose device is producing sound. In order to replicate properly, this should only be assigned from the server. Assigning this property locally generally does not work, unless Player is Players.LocalPlayer.

Volume

並列読み取り

Volume level which is multiplied onto the output audio stream. Ranges from 0 to 3.

方法

GetConnectedWires

パラメータ

pin: string

戻り値

GetUserIdAccessList

Returns a list of user IDs that are either permitted to hear or blocked from hearing this AudioDeviceInput, depending on the AccessType.


戻り値

SetUserIdAccessList

void

Sets a list of user IDs that are either permitted to hear or blocked from hearing this AudioDeviceInput, depending on the AccessType.

Note that this method replicates from server to client; in general, it should only be called from the server in order to replicate properly.

パラメータ

userIds: Array

戻り値

void

イベント