FloorWire

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Deprecated

A FloorWire attempts to make a wire from two of its properties: FloorWire.From and FloorWire.To, which both need to be set to a BasePart. It sometimes goes through bricks but the majority of the time it works fine. It starts at From's center and goes to To's center. Which side of each one it goes into depends on the BaseParts's positions. It chooses the fastest route.

Summary

Properties

  • Read Parallel
    Deprecated

    A decimal number between 0 and 1, through which you can control how far all of the decals are along the wire.

  • Read Parallel
    Deprecated

    The object that the FloorWire travels from.

  • Read Parallel
    Deprecated

    The number of studs between each FloorWire segment.

  • Texture:ContentId
    Read Parallel
    Deprecated

    Sets the texture to be displayed on the FloorWire.

  • Read Parallel
    Deprecated

    Sets the size of the texture used with the FloorWire.

  • Read Parallel
    Deprecated

    The object that the FloorWire travels to.

  • Read Parallel
    Deprecated

    The speed that the textures flow along the wire.

  • Read Parallel
    Deprecated

    The radius of the wire.

Properties inherited from GuiBase3d

Properties

  • Read Parallel

    Sets the color of a GUI object.

  • Read Parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • Read Parallel

    Determines whether the object and its descendants will be displayed.

Properties

CycleOffset

Read Parallel
Read Parallel

StudsBetweenTextures

Read Parallel

Texture

ContentId
Read Parallel

TextureSize

Read Parallel
Read Parallel

Velocity

Read Parallel

WireRadius

Read Parallel

Methods

Events