ReverbSoundEffect

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The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Summary

Properties

  • Read Parallel

    Sets how long it takes for the reverberating echoes to fade out completely.

  • Read Parallel

    Controls how many reflections are generated.

  • Read Parallel

    Controls how smooth and reflective the simulated surfaces are.

  • Read Parallel

    The output volume of the original sound.

  • Read Parallel

    The output volume of the echoed effect.

Properties inherited from SoundEffect

Properties

  • Read Parallel

    Toggles the effect on and off.

  • Read Parallel

    Determines the order the effect will be applied in relation to other effects.

Properties

DecayTime

Read Parallel

Density

Read Parallel

Diffusion

Read Parallel

DryLevel

Read Parallel

WetLevel

Read Parallel

Methods

Events