ReverbSoundEffect
The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.
Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.
Summary
Properties
Sets how long it takes for the reverberating echoes to fade out completely.
Controls how many reflections are generated.
Controls how smooth and reflective the simulated surfaces are.
The output volume of the original sound.
The output volume of the echoed effect.
Toggles the effect on and off.
Determines the order the effect will be applied in relation to other effects.
Properties
DecayTime
Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces
Diffusion
Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.