VehicleSeat

Afficher les obsolètes

The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle.

While VehicleSeats are great for making simple vehicles they do have some limitations. Movement control will only detect motors connected directly to the vehicle seat, or through another rigid connection. This means that if you have a wheel connected to a beam which is then welded to the seat it will work fine, however if you have the wheel connected to a part, which is connected by a hinge to the rest of the car, it will not work.

Résumé

Propriétés

  • lecture uniquement
    non répliqué
    lecture parallèle

    Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

  • lecture parallèle

    Toggles whether the VehicleSeat is active or not.

  • lecture parallèle

    If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

  • lecture parallèle

    The maximum speed that can be attained.

  • lecture uniquement
    non répliqué
    lecture parallèle

    The humanoid that is sitting in the seat.

  • non répliqué
    lecture parallèle
    obsolète

    The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

  • lecture parallèle

    Functions identically to VehicleSeat.Steer, but the value is not an integer.

  • non répliqué
    lecture parallèle
    obsolète

    The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

  • lecture parallèle

    Functions identically to VehicleSeat.Throttle, but the value is not an integer.

  • lecture parallèle

    How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  • lecture parallèle

    The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

Propriétés hérités de BasePartPropriétés hérités de PVInstance

Méthodes

  • Sit(humanoid : Instance):void

    Forces the character with the specified Humanoid to sit in the VehicleSeat.

Méthodes hérités de BasePartMéthodes hérités de PVInstance

Évènements

Évènements hérités de BasePart

Propriétés

AreHingesDetected

lecture uniquement
non répliqué
lecture parallèle

Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

Disabled

lecture parallèle

Toggles whether the VehicleSeat is active or not. If the seat is disabled then it will not automatically weld a character to it on collision and will not allow a character to control the connected vehicle.

HeadsUpDisplay

lecture parallèle

If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

MaxSpeed

lecture parallèle

The maximum speed that can be attained.

Occupant

lecture uniquement
non répliqué
lecture parallèle

The humanoid that is sitting in the seat

Steer

non répliqué
lecture parallèle

The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

SteerFloat

lecture parallèle

Functions identically to VehicleSeat.Steer, but the value is not an integer.

Throttle

non répliqué
lecture parallèle

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

ThrottleFloat

lecture parallèle

Functions identically to VehicleSeat.Throttle, but the value is not an integer.

Torque

lecture parallèle

How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

TurnSpeed

lecture parallèle

The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

Méthodes

Sit

void

Forces the character with the specified Humanoid to sit in the VehicleSeat.

Paramètres

humanoid: Instance

The humanoid being forced to sit in the VehicleSeat.


Retours

void

Évènements