Handles
For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.
The Handles object places 3D handles around any object that its Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The color can be changed, and the shape of the handles can be set to either arrows or spheres.
Résumé
Propriétés
Sets which sides the GUI handles will appear.
- lecture parallèle
Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.
Sets the object to adorn to.
Sets the color of a GUI object.
- lecture parallèle
Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.
Determines whether the object and its descendants will be displayed.
Évènements
Fired when the left mouse button goes down on one of the GUI handles.
Fired when the left mouse button is released on one of the GUI handles.
Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.
Fired when a mouse "enters" the GUI handle.
Fired when the mouse leaves the GUI handle.
Propriétés
Style
Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.
Méthodes
Évènements
MouseButton1Down
Fired when the left mouse button goes down on one of the GUI handles.
Paramètres
MouseButton1Up
Fired when the left mouse button is released on one of the GUI handles.
Paramètres
MouseDrag
Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.