Handles

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The Handles object places 3D handles around any object that its Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The color can be changed, and the shape of the handles can be set to either arrows or spheres.

Résumé

Propriétés

  • lecture parallèle

    Sets which sides the GUI handles will appear.

  • lecture parallèle

    Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Propriétés hérités de PartAdornmentPropriétés hérités de GuiBase3d
  • lecture parallèle

    Sets the color of a GUI object.

  • lecture parallèle

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • lecture parallèle

    Determines whether the object and its descendants will be displayed.

Évènements

Propriétés

Faces

lecture parallèle

Sets which sides the GUI handles will appear.

lecture parallèle

Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Méthodes

Évènements

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Paramètres


MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Paramètres


MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Paramètres

distance: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Paramètres


MouseLeave

Fired when the mouse leaves the GUI handle.

Paramètres