ReverbSoundEffect

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The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Résumé

Propriétés

  • lecture parallèle

    Sets how long it takes for the reverberating echoes to fade out completely.

  • lecture parallèle

    Controls how many reflections are generated.

  • lecture parallèle

    Controls how smooth and reflective the simulated surfaces are.

  • lecture parallèle

    The output volume of the original sound.

  • lecture parallèle

    The output volume of the echoed effect.

Propriétés hérités de SoundEffect
  • lecture parallèle

    Toggles the effect on and off.

  • lecture parallèle

    Determines the order the effect will be applied in relation to other effects.

Propriétés

DecayTime

lecture parallèle

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density

lecture parallèle

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion

lecture parallèle

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel

lecture parallèle

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel

lecture parallèle

Range: -80 to 10 (default 0) The output volume of the echoed effect.

Méthodes

Évènements