UserSettings

Afficher les obsolètes
création impossible

UserSettings is a singleton object that is used to house basic user settings, which persist across all games. Currently, it only stores the UserGameSettings object.

You can retrieve a reference to this object via the UserSettings() function, which returns it.

Échantillons de code

IsUserFeatureEnabled Sample

if UserSettings():IsUserFeatureEnabled("UserNoCameraClickToMove") then
print("'ClickToMove' should no longer be loaded from the CameraScript!")
else
print("'ClickToMove' is still loaded from the CameraScript!")
end
Full Screen Mode Detection

local gameSettings = UserSettings().GameSettings
local function checkFullScreenMode()
local inFullscreen = gameSettings:InFullScreen()
if inFullscreen then
print("Full Screen mode enabled!")
else
print("Full Screen mode disabled!")
end
end
checkFullScreenMode()
gameSettings.FullscreenChanged:Connect(checkFullScreenMode)
UserGameSettings Listener

local gameSettings = UserSettings().GameSettings
local function onGameSettingChanged(nameOfSetting)
-- Fetch the value of this setting through a pcall to make sure we can retrieve it.
-- Sometimes the event fires with properties that LocalScripts can't access.
local canGetSetting, setting = pcall(function()
return gameSettings[nameOfSetting]
end)
if canGetSetting then
print("Your " .. nameOfSetting .. " has changed to: " .. tostring(setting))
end
end
gameSettings.Changed:Connect(onGameSettingChanged)

Résumé

Méthodes

  • Returns true if the specified user feature is enabled. This will throw an error if the user feature does not exist.

  • Reset():void

    Erases the saved state of the UserSettings, and restores its default values.

Méthodes hérités de ServiceProvider
  • écrire en parallèle

    Returns the service specified by the given className if it's already created, errors for an invalid name.

  • Returns the service with the requested class name, creating it if it does not exist.

Évènements

Évènements hérités de ServiceProvider

Propriétés

Méthodes

IsUserFeatureEnabled

Returns true if the specified user feature is enabled. This will throw an error if the user feature does not exist.

This function checks against a list of FFlags, whose name starts with "User". The function is intended to be used by Roblox-created scripts, and functions similarly to GlobalSettings:GetFFlag().

Paramètres

name: string

Retours

Échantillons de code

IsUserFeatureEnabled Sample

if UserSettings():IsUserFeatureEnabled("UserNoCameraClickToMove") then
print("'ClickToMove' should no longer be loaded from the CameraScript!")
else
print("'ClickToMove' is still loaded from the CameraScript!")
end

Reset

void

Erases the saved state of the UserSettings, and restores its values back to default. This function will fail to run correctly from a LocalScript, as it does not have permission to restore all of the properties in the UserGameSettings class.


Retours

void

Évènements