Apprendre
Classe de moteur
Tool

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Échantillons de code
Exemple d'outil d'explosion
local tool = script.Parent
local function explode(point)
local e = Instance.new("Explosion")
e.DestroyJointRadiusPercent = 0 -- Rendre l'explosion non mortelle
e.Position = point
e.Parent = workspace
end
local function onActivated()
-- Obtenir le Humanoid qui a activé l'outil
local human = tool.Parent.Humanoid
-- Appeler explode avec le point actuel que le Humanoid cible
explode(human.TargetPoint)
end
tool.Activated:Connect(onActivated)
Exemple d'Outil Épée
local tool = script.Parent
local function onTouch(partOther)
-- Tout d'abord, essayez de voir si la partie que nous avons touchée était celle d'un Humanoïde
local humanOther = partOther.Parent:FindFirstChild("Humanoid")
-- Ignorer les touches par des non-humanoïdes
if not humanOther then
return
end
-- Ignorer les touches par l'Humanoïde portant l'épée
if humanOther.Parent == tool.Parent then
return
end
humanOther:TakeDamage(5)
end
-- Déclencher une animation de coup
local function slash()
-- Les scripts de personnage par défaut écouteront un "toolanim" StringValue
local value = Instance.new("StringValue")
value.Name = "toolanim"
value.Value = "Coup" -- essayez aussi : Lunge
value.Parent = tool
end
tool.Activated:Connect(slash)
tool.Handle.Touched:Connect(onTouch)

Référence API
Propriétés
CanBeDropped
Lecture parallèle
Capacités : Input
Tool.CanBeDropped:boolean

Enabled
Lecture parallèle
Capacités : Input
Accès à la simulation
Tool.Enabled:boolean
Échantillons de code
Outil Superjump
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "SuperJump"
tool.RequiresHandle = false
tool.Parent = player.Backpack
function toolActivated()
humanoid.JumpPower = 150
tool.Enabled = false
task.wait(5)
tool.Enabled = true
humanoid.JumpPower = 50
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.JumpPower = 50
end)

Grip
Lecture parallèle
Capacités : Input
Accès à la simulation
Tool.Grip:CFrame
Échantillons de code
Poignée de bâton
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Marron
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripForward
Caché
Non répliqué
Lecture parallèle
Capacités : Input
Tool.GripForward:Vector3
Échantillons de code
Poignée de bâton
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Marron
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripPos
Caché
Non répliqué
Lecture parallèle
Capacités : Input
Tool.GripPos:Vector3
Échantillons de code
Poignée de bâton
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Marron
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripRight
Caché
Non répliqué
Lecture parallèle
Capacités : Input
Tool.GripRight:Vector3
Échantillons de code
Poignée de bâton
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Marron
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripUp
Caché
Non répliqué
Lecture parallèle
Capacités : Input
Tool.GripUp:Vector3
Échantillons de code
Poignée de bâton
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Marron
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

ManualActivationOnly
Lecture parallèle
Capacités : Input
Tool.ManualActivationOnly:boolean
Échantillons de code
Outil de Sprint
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "Sprint"
tool.RequiresHandle = false
tool.Parent = player:WaitForChild("Backpack")
function toolActivated()
humanoid.WalkSpeed = 30
tool.ManualActivationOnly = true
task.wait(5)
tool.ManualActivationOnly = false
humanoid.WalkSpeed = 16
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.WalkSpeed = 16
end)

RequiresHandle
Lecture parallèle
Capacités : Input
Tool.RequiresHandle:boolean

ToolTip
Lecture parallèle
Capacités : Input
Tool.ToolTip:string

Méthodes
Activate
Capacités : Input
Tool:Activate():()
Retours
()
Échantillons de code
Outil d'Invisibilité
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "Outil d'Invisibilité"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)

Deactivate
Capacités : Input
Tool:Deactivate():()
Retours
()
Échantillons de code
Outil d'Invisibilité
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "Outil d'Invisibilité"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)

Événements
Activated
Capacités : Input
Tool.Activated():RBXScriptSignal

Deactivated
Capacités : Input
Tool.Deactivated():RBXScriptSignal

Equipped
Capacités : Input
Tool.Equipped(mouse:Mouse):RBXScriptSignal
Paramètres
mouse:Mouse
Échantillons de code
Imprimer lorsque un joueur équipe un outil
local Tool = script.Parent
local function onEquipped(_mouse)
print("L'outil a été équipé")
end
Tool.Equipped:Connect(onEquipped)

Unequipped
Capacités : Input
Tool.Unequipped():RBXScriptSignal

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