Frame

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Frame is a GuiObject that renders as a plain rectangle with no other content. They are the simplest concrete example of a GuiObject, as they provide very little additional functionality (Frame.FrameStyle). Despite this, Frames are useful as containers for other GuiObjects, such as TextLabel, ImageLabel. The key benefit to using a Frame over a Folder as a container object is the ability to further manipulate the GuiObject.Size and GuiObject.Position of any descendant GuiObjects.

Résumé

Propriétés

  • lecture parallèle

    Sets what the frame looks like from a selection of pre-determined styles.

Propriétés hérités de GuiObjectPropriétés hérités de GuiBase2d

Méthodes

Méthodes hérités de GuiObject

Évènements

Évènements hérités de GuiObjectÉvènements hérités de GuiBase2d

Propriétés

lecture parallèle

Sets what the frame looks like from a selection of pre-determined styles. See Enum.FrameStyle for a description of each style.

Méthodes

Évènements