ControllerPartSensor

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A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic. It is primarily used for sending data to a character controller. Using a ControllerPartSensor allows you to detect BaseParts in the same manner as the Humanoid uses for detecting floors and ladders.

Résumé

Propriétés

Propriétés hérités de SensorBase

Propriétés

HitFrame

Lecture parallèle

The position in world space where the sensor hit the ControllerPartSensor.SensedPart.

HitNormal

Lecture parallèle

The surface normal at the position where the sensor hit the SensedPart.

SearchDistance

Lecture parallèle

The distance from the sensor's parent BasePart to use when sensing other parts.

SensedPart

Lecture parallèle

A reference to the BasePart hit by the sensor.

SensorMode

Lecture parallèle

Determines what behavior this SensorBase uses when sensing other parts.

A setting of Enum.SensorMode.Ladder performs the same ladder detection logic used by a Humanoid to populate sensor output. It currently always senses along the forward vector of its parent BasePart.

A setting of Enum.SensorMode.Floor performs the same floor detection logic used by a Humanoid to populate sensor output. It currently always senses along the negative up vector of the world.

Méthodes

Évènements