VoiceChatService

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Service

VoiceChatService is responsible for voice chat's high-level functionality. This mostly consists of configuration options, and functions that are not specifically-controlled by more-specific instances.

Résumé

Propriétés

Méthodes

Propriétés

EnableDefaultVoice

Lecture parallèle
Sécurité des plugins

When enabled, each voice-eligible player can be heard as though they were speaking through their character. The implementation details of the voice setup depend on UseAudioApi.

When UseAudioApi is Disabled, disabling the default voice setup effectively disables voice chat altogether.

Lecture parallèle
Sécurité des plugins

If Enabled, the voice chat setup is represented and controlled by AudioDeviceInput objects. More specifically:

If Disabled, the voice chat setup is done through an internal-only system.

Currently, setting this to Automatic has the same meaning as Disabled. However, in the future, Automatic will become Enabled, so that new experiences can achieve greater customization over voice.

Méthodes

IsVoiceEnabledForUserIdAsync

Rendement

Returns whether or not the given user has voice enabled. On the client-side, this can only be used to check the voice status of the local player. On the server-side, this can only check the voice status for players in that server.

This function can throw an error if the HTTP call fails.


local Players = game:GetService("Players")
local VoiceChatService = game:GetService("VoiceChatService")
local localPlayer = Players.LocalPlayer
local success, enabled = pcall(function()
return VoiceChatService:IsVoiceEnabledForUserIdAsync(localPlayer.UserId)
end)
if success and enabled then
print("Voice chat enabled!")
end

Paramètres

userId: number

The Player.UserId to check.


Retours

If that user has voice enabled.

Évènements