InsertService
InsertService is used to insert assets from the Roblox website, typically the LoadAsset function.
To load an asset, the asset must be accessible by the creator of the game loading it, which can be either a user or group. Due to these restrictions, InsertService is useful for loading sensitive data, typically API or secret keys to be used with HttpService. Should a game be uploaded by a different creator, the sensitive data would not be accessible. See the LoadAsset function for more details on this security check.
See also:
- AssetService, which can provide information about assets you might want to load using InsertService
Résumé
Propriétés
- non scriptablelecture parallèle
Méthodes
- CreateMeshPartAsync(meshId : Content,collisionFidelity : Enum.CollisionFidelity,renderFidelity : Enum.RenderFidelity):MeshPartrendementsécurité des plugins
Create a new MeshPart with specified meshId and fidelity values.
- rendement
Returns the most recently uploaded models in the specified category.
- rendement
Retrieves a list of free Decals from the Catalog.
- rendement
Retrieves a list of Free Models from the Catalog.
- rendement
Returns the latest AssetVersionId of an asset for assets created by the place creator. Can be used in combination with InsertService:LoadAssetVersion() to load the latest version of a model, even if it gets updated while the game is running.
- rendementobsolète
Returns an array of dictionaries, containing information about sets owned by the user.
Returns a Model containing the asset.
- rendement
Returns a model inserted into InsertService containing the asset with the given assetVersionId.
Évènements
Propriétés
AllowClientInsertModels
Méthodes
CreateMeshPartAsync
CreateMeshPartAsync can create a MeshPart with specified CollisionFidelity and RenderFidelity. Because MeshPart.MeshId is read only, this is the way of creating MeshPart with any MeshId through scripts, without having to clone an existing MeshPart. It throws errors if creation fails.
Paramètres
Mesh asset id.
Set MeshPart.CollisionFidelity.
Set MeshPart.RenderFidelity.
Retours
New MeshPart instance.
GetCollection
Returns the most recently uploaded models in the specified category.
Paramètres
Retours
Échantillons de code
local InsertService = game:GetService("InsertService")
local set = InsertService:GetBaseSets()[1]
local list = InsertService:GetCollection(set["CategoryId"])
print(list)
GetFreeDecals
The GetFreeDecals function retrieves a list of free Decals from the Catalog. The return type for this method is very odd, as it returns a single table wrapped in a table.
The best way to explain it is to show a visual of the array returned:
[1] = {CurrentStartIndex = 1, -- This can vary depending on the page you input.TotalCount = 21, -- Always 21.Results = {-- All parameters here are pseudo. They can vary depending on the asset.[1] = {Name = "Asset Name",AssetId = 0000000,AssetVersionId = 0000000,CreatorName = "Roblox",},-- [2], [3], and so on... up to [21]},}
Yikes! That quite confusing. Unfortunately this method was added in the earlier days of Roblox, where easy to understand return-types weren't a priority.
Thankfully, an example for iterating over this list has been provided at the bottom of this page.
Additionally, if you want to insert Models instead, you can use the InsertService:GetFreeModels() function.
Note: The page argument starts at 0. So Page 1 = 0, Page 2 = 1, etc.
Paramètres
String used to search for free decals in the Catalog.
The page number in the Catalog to return.
Retours
A single table (of returned free decals) wrapped in a table.
Échantillons de code
local InsertService = game:GetService("InsertService")
local page = unpack(InsertService:GetFreeDecals("Cats", 0)) -- Search for "Cats" on Page 1.
for i = 1, page.TotalCount do
local item = page.Results[i]
print("Item #" .. i)
for key, value in pairs(item) do
print(" " .. key .. ": " .. value)
end
end
GetFreeModels
The GetFreeModels function retrieves a list of Free Models from the Catalog. The return type for this method is very odd, as it returns a single table wrapped in a table.
The best way to explain it is to show a visual of the array returned:
[1] = {CurrentStartIndex = 1, -- This can vary depending on the page you input.TotalCount = 21, -- Always 21.Results = {-- All parameters here are pseudo. They can vary depending on the asset.[1] = {Name = "Asset Name",AssetId = 0000000,AssetVersionId = 0000000,CreatorName = "Roblox",}-- [2], [3], and so on... up to [21]}}
An example for iterating over this list has been provided at the bottom of this page.
Additionally, if you would like to insert free Decals, you can use the InsertService:GetFreeDecals() function.
Paramètres
String used to search for free decals in the Catalog.
The page number in the Catalog to return.
Retours
A single table (of returned free models) wrapped in a table.
Échantillons de code
local InsertService = game:GetService("InsertService")
local page = unpack(InsertService:GetFreeModels("Cats", 0)) -- Search for "Cats" on Page 1.
for i = 1, page.TotalCount do
local item = page.Results[i]
print("Item #" .. i)
for key, value in pairs(item) do
print(" " .. key .. ": " .. value)
end
end
GetLatestAssetVersionAsync
Returns the latest AssetVersionId of an asset for assets created by the place creator. Can be used in combination with InsertService:LoadAssetVersion() to load the latest version of a model, even if it gets updated while the game is running.
Paramètres
Retours
GetUserSets
Returns an array of dictionaries, containing information about sets owned by the user. This includes
- Sets the user is subscribed to.
- Sets that the user created.
- A single set containing the models created by the user.
- A single set containing the decals created by the user.
Note:
- All values in the dictionaries are strings, even if they are a number.
Name | Description |
---|---|
Name | The name of the set. |
Description | The description of the set. |
ImageAssetId | An assetId for the icon of the set. |
CreatorName | The creator of the set. |
AssetSetId | The set's unique ID on the website. |
CategoryId | Identical to AssetSetId |
SetType | The type of set that this set is. |
Paramètres
Retours
LoadAsset
The LoadAsset function fetches an asset given its ID and returns a Model containing the asset. For example, to load this public Doge Model, which has the asset ID 257489726, you can use:
local assetId = 257489726local InsertService = game:GetService("InsertService")local model = InsertService:LoadAsset(assetId)model.Parent = workspace
Calls to this function may fail if a server providing a model is having problems. As such, it's generally a good idea to wrap calls to this function in pcall to catch these kinds of errors.
local assetId = 257489726local InsertService = game:GetService("InsertService")local success, model = pcall(InsertService.LoadAsset, InsertService, assetId)if success and model thenprint("Model loaded successfully")model.Parent = workspaceelseprint("Model failed to load!")end
Security Check
An asset loaded by this function must be created or owned by either the game creator or Roblox. Additionally, benign asset types such as t-shirts, shirts, pants and avatar accessories are loadable from any game as they are public.
See also:
- AssetService:GetBundleDetailsAsync(), to find out which assets are associated with a bundle.
- For plugins, see DataModel:GetObjects()
Paramètres
The asset ID of the asset being loaded.
Retours
An instance of the loaded asset.
Échantillons de code
local InsertService = game:GetService("InsertService")
local ASSET_ID = 82353
local asset = InsertService:LoadAsset(ASSET_ID)
asset.Parent = workspace
LoadAssetVersion
Returns a model inserted into InsertService containing the asset with the given assetVersionId.
Paramètres
Retours
Échantillons de code
local InsertService = game:GetService("InsertService")
local ASSET_VERSION_ID = 296050499
local asset = InsertService:LoadAssetVersion(ASSET_VERSION_ID)
asset.Parent = game.Workspace