Controller

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The base class for controller objects, such as the HumanoidController object.

Résumé

Méthodes

Évènements

Propriétés

Méthodes

BindButton

void

Activates an overriding bind on the specified button.

Paramètres

button: Enum.Button
caption: string

Retours

void

Échantillons de code

Controller:BindButton1

local ControllerService = game:GetService("ControllerService")
local humanoidController = ControllerService:FindFirstChildOfClass("HumanoidController")
humanoidController:BindButton(Enum.Button.Dismount, "win!")

GetButton

Returns whether or not Button is being pressed.

Paramètres

button: Enum.Button

Retours

UnbindButton

void

Removes the bind on button.

Paramètres

button: Enum.Button

Retours

void

Évènements

ButtonChanged

Fired when the pressed state of a bound button is changed. This event can be used in conjunction with Controller:GetButton() to see whether a bound button is being pressed down or not.

Paramètres

button: Enum.Button