The Faces data type contains six booleans representing whether a feature is enabled for each face (NormalId) of a Part. In other words, this contains a boolean for each axes (X/Y/Z) in both directions (positive/negative). The Handles object uses this data type to enable whether a direction has a visible handle on a Part's face.
local handles = Instance.new("Handles")handles.Faces = Faces.new(Enum.NormalId.Front, Enum.NormalId.Left)
Like most data types on Roblox, the Faces data type is immutable: you cannot assign to its properties once created.
Whether the top face is included.
Whether the bottom face is included.
Whether the left face is included.
Whether the right face is included.
Whether the back face is included.
Whether the front face is included.