BlurEffect

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The BlurEffect applies a Gaussian blur to the entire rendered game world. The strength of the blur is controlled by the BlurEffect.Size. Only one BlurEffect can be applied at once (the instance with the greatest Size takes priority).

Like other post-processing effects, BlurEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices and/or depending on your Studio settings (see the Quality Level settings in RenderingPerformance).

For more details on this effect and others, see Post-Processing Effects.

Résumé

Propriétés

  • lecture parallèle

    Determines the blur radius.

Propriétés hérités de PostEffect
  • lecture parallèle

    Toggles whether or not the PostEffect is enabled.

Propriétés

Size

lecture parallèle

Size controls the blur radius, measured in pixels. The larger the size, the blurrier the screen will become.

Méthodes

Évènements