ArcHandles

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The ArcHandles object places 3D arc handles around any 3D object that its Adornee is set to. For handles to be interactive, it must be parented to a player's PlayerGui or the CoreGui.

ArcHandles example

Résumé

Propriétés

  • lecture parallèle

    Sets the current Axes ArcHandles will show.

Propriétés hérités de PartAdornmentPropriétés hérités de GuiBase3d
  • lecture parallèle

    Sets the color of a GUI object.

  • lecture parallèle

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • lecture parallèle

    Determines whether the object and its descendants will be displayed.

Évènements

Propriétés

Axes

lecture parallèle

Sets the current Axes ArcHandles will show.

Méthodes

Évènements

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Paramètres

axis: Enum.Axis

MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Paramètres

axis: Enum.Axis

MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Paramètres

axis: Enum.Axis
relativeAngle: number
deltaRadius: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Paramètres

axis: Enum.Axis

MouseLeave

Fired when the mouse leaves the GUI handle.

Paramètres

axis: Enum.Axis