ImageHandleAdornment
For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.
The ImageHandleAdornment is an image that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.
Résumé
Propriétés
The image to draw for the adornment.
The size in studs of the image.
- lecture parallèle
Determines whether to automatically cull the adornment.
- lecture parallèle
Forces this object to render on top of all 3d objects in the Workspace.
The position and rotation of the object relative to its PVAdornment.Adornee.
- lecture parallèle
The positional offset of the adornment based on the adornee's BasePart.Size.
The ZIndex property determines the draw order of the HandleAdornment.
- lecture parallèle
The PVInstance the PVAdornment is attached to.
Sets the color of a GUI object.
- lecture parallèle
Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.
Determines whether the object and its descendants will be displayed.
Évènements
Évènements hérités de HandleAdornmentFires when a user presses down on their left mouse button while hovering over the adornment.
Fires when a user releases their left mouse button while hovering over the adornment.
Fires when a user moves their mouse over the adornment.
Fires when a user moves their mouse out of the adornment.