FaceControls
The FaceControls object defines a set of properties for controlling the facial expressions of a character head capable of animation.
The FaceControls properties are based on the Facial Action Coding System (FACS), a comprehensive system for describing all visually discernible facial movement based on anatomy. FaceControls properties can only be set between 0 and 1. Different combinations of the FaceControls property values create different facial expressions. Recording multiple facial expressions over time creates facial animation.
What is an Animatable Head?
An animatable head is a MeshPart that implements a facial rig and is capable of playing facial animations and triggering facial expressions. A FaceControls object that is a child of a head MeshPart can change the facial expressions of the head.
A head consists of the following three components:
- Skinned MeshPart instance for the head geometry with an internal rig that deforms this skinned MeshPart
- FaceControls instance that drives the internal rig when properties such as FaceControls.JawDrop are changed.
- Cage WrapTarget instance for tight fitting facial accessories
In a third-party modeling tool, such as Blender or Maya, an artist can create a joint-driven facial rig, pose the joints to match each of the individual FACS controls, and save as an FBX. When a head .FBX is imported in Studio, a facs-to-joint mapping is created. This mapping deforms the mesh geometry when FaceControls properties are changed. The mapping and the facial rig (including Bone instances) are not exposed to developers and can only be accessed through the FaceControls instance. The MeshPart for a Dynamic Head looks and behaves the same as a regular MeshPart except when a FaceControls instance is a child of the MeshPart. Editing the properties of the FaceControls deforms the MeshPart's geometry. These properties are available to animate in the Animation Editor.
See Facial Animation for more information on usage and creation of a animatable head.
Animatable Heads in the Marketplace
If you are publishing your head to the Marketplace, your head asset must include a minimum subset of face controls. Roblox's publishing validation rejects assets without the following required poses:
- EyesLookDown
- EyesLookLeft
- EyesLookRight
- EyesLookUp
- JawDrop
- LeftEyeClosed
- LeftLipCornerPuller
- LeftLipStretcher
- LeftLowerLipDepressor
- LeftUpperLipRaiser
- LipsTogether
- Pucker
- RightEyeClosed
- RightLipCornerPuller
- RightLipStretcher
- RightLowerLipDepressor
- RightUpperLipRaiser
See FACS pose reference for more information on usage and creation of a animatable head.
Résumé
Propriétés
- non répliquélecture parallèle
Raises the chin up; moves the lower lip upwards.
- non répliquélecture parallèle
Moves the upper lip when ChinRaiser is engaged and touching the upper lip.
- non répliquélecture parallèle
Brings the left and right brows inward together.
- non répliquélecture parallèle
Moves gaze down. This is a required pose for avatars.
- non répliquélecture parallèle
Moves gaze left. This is a required pose for avatars.
- non répliquélecture parallèle
Moves gaze right. This is a required pose for avatars.
- non répliquélecture parallèle
Moves gaze up. This is a required pose for avatars.
- non répliquélecture parallèle
Also known as lip tightener; brings the corners of the mouth inward and pressing the lips back against the teeth.
Makes a 'O' shape with the mouth.
Lowers the jaw downward opening the mouth. This is a required pose for avatars.
Moves mouth and jaw to the left (character left).
Moves mouth and jaw to the right (character right).
- non répliquélecture parallèle
Lowers the left brow down.
- non répliquélecture parallèle
Puffs up the left cheek.
- non répliquélecture parallèle
Squints the left eye.
- non répliquélecture parallèle
Moves the corners of the mouth back in Z.
- non répliquélecture parallèle
Closes the left eyelid. This is a required pose for avatars.
- non répliquélecture parallèle
Raises the left eyelid upwards to reveal more of the eye white above the iris.
- non répliquélecture parallèle
Raises the interior half of the left brow upwards.
- non répliquélecture parallèle
Lowers the corners of the mouth downwards in a frown.
- non répliquélecture parallèle
Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.
- non répliquélecture parallèle
Stretches the corners of the mouth apart. This is a required pose for avatars.
- non répliquélecture parallèle
Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
- non répliquélecture parallèle
Raise the left nostril, pulls the brow down slightly, and wrinkles on the side of the nose.
- non répliquélecture parallèle
Raises the outer part of the left brow upwards.
- non répliquélecture parallèle
Raises the left upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
- non répliquélecture parallèle
Presses the lips together.
- non répliquélecture parallèle
Brings the lips together relative to JawDrop. This is a required pose for avatars.
- non répliquélecture parallèle
Rolls the lower lip up over the teeth.
Moves the mouth left.
- non répliquélecture parallèle
Moves the mouth right.
Makes a kiss-like shape with the mouth. This is a required pose for avatars.
- non répliquélecture parallèle
Lowers the right brow down.
- non répliquélecture parallèle
Puffs up the right cheek.
- non répliquélecture parallèle
Squints the right eye.
- non répliquélecture parallèle
Moves the corners of the mouth back in Z.
- non répliquélecture parallèle
Closes the right eyelid. This is a required pose for avatars.
- non répliquélecture parallèle
Raises the right eyelid upwards to reveal more of the eye white above the iris.
- non répliquélecture parallèle
Raises the interior half of the right brow upwards.
- non répliquélecture parallèle
Lowers the corners of the mouth downwards in a frown.
- non répliquélecture parallèle
Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.
- non répliquélecture parallèle
Stretches the corners of the mouth apart. This is a required pose for avatars.
- non répliquélecture parallèle
Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
- non répliquélecture parallèle
Raises the right nostril, pulls the brow down slightly, and wrinkles on the side of the nose.
- non répliquélecture parallèle
Raises the outer part of the right brow upwards.
- non répliquélecture parallèle
Raises the right upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
- non répliquélecture parallèle
Bends the tongue down.
Extends the tip of the tongue out of the mouth.
Bends the tongue up.
- non répliquélecture parallèle
Rolls the upper lip around the teeth.
Évènements
Propriétés
ChinRaiser
Raises the chin up; moves the lower lip upwards
ChinRaiserUpperLip
Moves the upper lip when ChinRaiser is engaged and touching the upper lip
Corrugator
Brings the left and right brows inward together
EyesLookDown
Moves gaze down. This is a required pose for avatars.
EyesLookLeft
Moves gaze left. This is a required pose for avatars.
EyesLookRight
Moves gaze right. This is a required pose for avatars.
EyesLookUp
Moves gaze up. This is a required pose for avatars.
FlatPucker
Also known as lip tightener; brings the corners of the mouth inward and pressing the lips back against the teeth
JawDrop
Lowers the jaw downward opening the mouth. This is a required pose for avatars.
JawLeft
JawRight
Moves mouth and jaw to the right (character right)
LeftDimpler
Moves the corners of the mouth back in Z
LeftEyeClosed
Closes the left eyelid. This is a required pose for avatars.
LeftEyeUpperLidRaiser
Raises the left eyelid upwards to reveal more of the eye white above the iris
LeftInnerBrowRaiser
Raises the interior half of the left brow upwards
LeftLipCornerDown
Lowers the corners of the mouth downwards in a frown
LeftLipCornerPuller
Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.
LeftLipStretcher
Stretches the corners of the mouth apart. This is a required pose for avatars.
LeftLowerLipDepressor
Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
LeftNoseWrinkler
Raise the left nostril, pulls the brow down slightly, and wrinkles on the side of the nose
LeftOuterBrowRaiser
Raises the outer part of the left brow upwards
LeftUpperLipRaiser
Raises the left upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
LipsTogether
Brings the lips together relative to JawDrop. This is a required pose for avatars.
LowerLipSuck
Rolls the lower lip up over the teeth
Pucker
Makes a kiss-like shape with the mouth. This is a required pose for avatars.
RightDimpler
Moves the corners of the mouth back in Z
RightEyeClosed
Closes the right eyelid. This is a required pose for avatars.
RightEyeUpperLidRaiser
Raises the right eyelid upwards to reveal more of the eye white above the iris
RightInnerBrowRaiser
Raises the interior half of the right brow upwards
RightLipCornerDown
Lowers the corners of the mouth downwards in a frown
RightLipCornerPuller
Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.
RightLipStretcher
Stretches the corners of the mouth apart. This is a required pose for avatars.
RightLowerLipDepressor
Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
RightNoseWrinkler
Raises the right nostril, pulls the brow down slightly, and wrinkles on the side of the nose
RightOuterBrowRaiser
Raises the outer part of the right brow upwards
RightUpperLipRaiser
Raises the right upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
TongueOut
Extends the tip of the tongue out of the mouth
UpperLipSuck
Rolls the upper lip around the teeth