SkateboardController
A SkateboardController is an object responsible for translating PlayerActions to movements with a SkateboardPlatform.
Résumé
Propriétés
The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.
The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.
Méthodes
Méthodes hérités de ControllerActivates an overriding bind on the specified button.
Returns whether or not Button is being pressed.
Removes the bind on button.
Évènements
Fired when any input state of the skateboard controller is updated.
Fired when the pressed state of a bound button is changed. This event can be used in conjunction with Controller:GetButton() to see whether a bound button is being pressed down or not.
Propriétés
Steer
The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.
Throttle
The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.
Méthodes
Évènements
AxisChanged
Fired when any input state of the skateboard controller is updated. The axis is fired with either "Throttle" if the throttle state of the skateboard was updated or "Steer" if the steering state of the skateboard was updated.