Part

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The Part object is a type of BasePart. It comes in five different primitive shapes: Ball, Block, Cylinder, Wedge, and CornerWedge.

Échantillons de code

Create a Part in a Script

local part = Instance.new("Part")
part.Name = "JurassicPart"
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Color = Color3.new(1, 1, 1)
part.Parent = workspace -- Put the part into the Workspace

Résumé

Propriétés

Propriétés hérités de BasePartPropriétés hérités de PVInstance

Méthodes

Méthodes hérités de BasePartMéthodes hérités de PVInstance

Évènements

Évènements hérités de BasePart

Propriétés

Non répliqué
Lecture parallèle

The Shape property sets the overall shape of the object to one of a predetermined list of built-in shapes.

The Enum.PartType enum controls the shape value, and has five possible shapes:

Shape/ValueDescription
BallA spherical shape, like a basketball.
CylinderA rod-like shape, like a tin can.
BlockThe default, brick shape.
WedgeA wedge shape with a slope on one side.
CornerWedgeA wedge shape with slopes on two sides.

Note that MeshPart and solid modeling can be used to obtain completely custom part shapes.

Échantillons de code

Create a Part in a Script

local part = Instance.new("Part")
part.Name = "JurassicPart"
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Color = Color3.new(1, 1, 1)
part.Parent = workspace -- Put the part into the Workspace

Méthodes

Évènements