ConeHandleAdornment

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

A ConeHandleAdornment is a cone that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.

Résumé

Propriétés

  • lecture parallèle

    The height of the cone adornment.

  • lecture parallèle

    The radius of the cone adornment.

Propriétés hérités de HandleAdornmentPropriétés hérités de PVAdornmentPropriétés hérités de GuiBase3d
  • lecture parallèle

    Sets the color of a GUI object.

  • lecture parallèle

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • lecture parallèle

    Determines whether the object and its descendants will be displayed.

Évènements

Évènements hérités de HandleAdornment

Propriétés

Height

lecture parallèle

The height of the cone adornment.

Radius

lecture parallèle

The radius of the cone adornment.

Méthodes

Évènements