SpotLight

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A spotlight emits light of a specified Color and Brightness in the shape of a cone with a spherical base. This object is ideal for directional light sources like flashlights and headlights.

Range controls the distance of illumination and Angle defines the angle of light emission from the cone's apex as illustrated below.

A spotlight must be a direct child of a BasePart or Attachment and will exhibit the following behavior:

  • When the spotlight is parented to a BasePart, the SpotLight.Face property determines the face of the part from which light emanates.
  • Although Attachments don't have faces, the SpotLight.Face property determines the axis of the attachment from which light emanates; -Z is front, +X is right, +Y is top, etc.

See also:

Résumé

Propriétés

  • lecture parallèle

    The angle of which the light is shone from the SpotLight.

  • lecture parallèle

    Sets the side of the parent that the SpotLight comes from.

  • lecture parallèle

    The size of the area that the SpotLight will illuminate.

Propriétés hérités de Light
  • lecture parallèle

    Sets how bright the emitted light is, defaults to 1.

  • lecture parallèle

    The color of the emitted light.

  • lecture parallèle

    If set to true, light will be emitted from the source object.

  • lecture parallèle

    If set to true, will project shadows if light is blocked by an obstacle.

Propriétés

Angle

lecture parallèle

The angle of which the light is shone from the SpotLight.

lecture parallèle

Sets the side of the parent that the SpotLight comes from.

Range

lecture parallèle

The size of the area that the SpotLight will illuminate.

Méthodes

Évènements