Motor6D

Afficher les obsolètes

Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts. This can be set manually using RunService.PreSimulation or through an Animator.

Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoids.

Résumé

Propriétés

  • lecture uniquement
    non répliqué
    non scriptable
    lecture parallèle
  • lecture uniquement
    non répliqué
    non scriptable
    lecture parallèle
  • caché
    non répliqué
    lecture parallèle

    Describes the current animation offset of the Motor6D joint.

Propriétés hérités de MotorPropriétés hérités de JointInstance

Méthodes

Méthodes hérités de Motor

Propriétés

ChildName

lecture uniquement
non répliqué
non scriptable
lecture parallèle

ParentName

lecture uniquement
non répliqué
non scriptable
lecture parallèle

Transform

caché
non répliqué
lecture parallèle

The internal CFrame that is manipulated when a Motor6D is being animated. It is recommended to use this property for custom animations rather than JointInstance.C0 and JointInstance.C1.

Timing

Motor6D transforms are not applied immediately, unlike updating C0 and C1, but rather as a batch in a parallel job after RunService.PreSimulation, immediately before physics steps. The deferred batch update is much more efficient than many immediate updates.

If the Motor6D is part of an animated model with an Animator, then Motor6D.Transform will usually be overwritten every frame by the Animator after RunService.PreAnimation and before RunService.PreSimulation.

Méthodes

Évènements