FloorWire
A FloorWire attempts to make a wire from two of its properties: FloorWire.From and FloorWire.To, which both need to be set to a BasePart. It sometimes goes through bricks but the majority of the time it works fine. It starts at From's center and goes to To's center. Which side of each one it goes into depends on the BaseParts's positions. It chooses the fastest route.
Résumé
Propriétés
- lecture parallèleobsolète
A decimal number between 0 and 1, through which you can control how far all of the decals are along the wire.
The object that the FloorWire travels from.
- lecture parallèleobsolète
The number of studs between each FloorWire segment.
Sets the texture to be displayed on the FloorWire.
- lecture parallèleobsolète
Sets the size of the texture used with the FloorWire.
The object that the FloorWire travels to.
The speed that the textures flow along the wire.
- lecture parallèleobsolète
The radius of the wire.
Sets the color of a GUI object.
- lecture parallèle
Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.
Determines whether the object and its descendants will be displayed.
Évènements
Propriétés
CycleOffset
A decimal number between 0 and 1, through which you can control how far all of the decals are along the wire.