SurfaceLight

Afficher les obsolètes

A SurfaceLight is a light source that emits illumination of a specified Light.Color and Light.Brightness from a SurfaceLight.Face for a specified SurfaceLight.Range.

In order for a SurfaceLight to provide illumination, it must be the direct child of a BasePart or Attachment (the part or attachment itself must be a descendant of the Workspace). If a SurfaceLight is parented to a part, then the light will emanate from the part's selected face(s). If parented to an attachment SurfaceLight is equivalent to a SpotLight.

For more light types, please see the see also section.

See Also

Échantillons de code

Creating a New Surface Light

local part = Instance.new("Part")
part.Anchored = true
part.Position = Vector3.new(0, 0, 0)
part.Parent = workspace
local light = Instance.new("SurfaceLight")
light.Color = Color3.fromRGB(255, 255, 255)
light.Brightness = 1
light.Range = 16
light.Parent = part

Résumé

Propriétés

  • lecture parallèle

    The angle of which the light is shone from the SurfaceLight.

  • lecture parallèle

    Sets the side of the parent that the SurfaceLight comes from.

  • lecture parallèle

    The distance from the SurfaceLight's face that will illuminate.

Propriétés hérités de Light
  • lecture parallèle

    Sets how bright the emitted light is, defaults to 1.

  • lecture parallèle

    The color of the emitted light.

  • lecture parallèle

    If set to true, light will be emitted from the source object.

  • lecture parallèle

    If set to true, will project shadows if light is blocked by an obstacle.

Propriétés

Angle

lecture parallèle

The angle of which the light is shone from the SurfaceLight.

lecture parallèle

Sets the side of the parent that the SurfaceLight comes from.

Range

lecture parallèle

The distance from the SurfaceLight's face that will illuminate.

Méthodes

Évènements