Sky
The Sky object, when placed inside Lighting, changes the default appearance of the experience's sky. This object's skybox is composed of six sides, like a cube. If you customize the skybox, the sun, moon, and other celestial objects remain visible unless you turn off the CelestialBodiesShown property. By adjusting the StarCount property, you can change how many stars appear in the sky at night.
This object can also be used as a cubemap for reflections in ViewportFrames, in which case only the Sky object's six Skybox[…] properties are used. For details, see Frames.
Résumé
Propriétés
Sets whether the sun, moon, and stars will show.
The perceived angular size of the moon while using this skybox, in degrees.
The texture of the moon while using this skybox.
The URL link to a picture for the back surface of the sky.
Asset ID for the bottom surface of the skybox.
Asset ID for the front surface of the skybox.
Asset ID for the left surface of the skybox.
Asset ID for the right surface of the skybox.
Asset ID for the top surface of the skybox.
How many stars are shown in the skybox.
The perceived angular size of the sun while using this skybox, in degrees.
The texture of the sun while using this skybox.
Évènements
Propriétés
MoonTextureId
The texture of the moon while using this skybox.
SkyboxBk
The URL link to a picture for the back surface of the sky.
SkyboxDn
Asset ID for the bottom surface of the skybox.
SkyboxFt
Asset ID for the front surface of the skybox.
SkyboxLf
Asset ID for the left surface of the skybox.
SkyboxRt
Asset ID for the right surface of the skybox.
SkyboxUp
Asset ID for the top surface of the skybox.
SunTextureId
The texture of the sun while using this skybox.