SoundEffect is the base class that all other sound effects derive from. A SoundEffect can be applied to either a Sound or SoundGroup by being parented to either. Multiple effects can be applied to the same Sound or SoundGroup. The order the effects will be applied in is determined by that effect's Priority.
Determines the order the effect will be applied in relation to other effects. Highger priority effects will be applied earlier. The exception is when Priority equals 0 (which is the default). In this case, the base priority for the effect will be used. If the priority of two effects are equal, then the order is undetermined.