SkateboardPlatform

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A SkateboardPlatform can be used to create a skateboard. When characters get on a skateboard, they are stuck to it until they press the escape key. Until then, the character uses skateboard animations and travels faster than a walking character.

Resumen

Propiedades

  • solo lectura
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    The SkateboardPlatform's active SkateboardController.

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    The Humanoid that is controlling the SkateboardPlatform.

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    The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

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    If true, wheels won't roll without user input.

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    The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.

Propiedades heredados de PartPropiedades heredados de BasePartPropiedades heredados de PVInstance

Métodos

Métodos heredados de BasePartMétodos heredados de PVInstance

Eventos

Eventos heredados de BasePart

Propiedades

solo lectura
no replicado
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The SkateboardPlatform's active SkateboardController.

ControllingHumanoid

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The Humanoid that is controlling the SkateboardPlatform.

Steer

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The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

StickyWheels

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If true, wheels won't roll without user input.

Throttle

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The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.

Métodos

ApplySpecificImpulse

void

Adds ''impulseWorld'' to the SkateboardPlatform's BasePart.Velocity.

Parámetros

impulseWorld: Vector3

Devuelve

void

Eventos

Equipped

Fired when the skateboard is equipped.

Parámetros

humanoid: Instance

The Humanoid associated with the character equipping the skateboard.

skateboardController: Instance

MoveStateChanged

Fired when the SkateboardPlatform's SkateboardPlatform.ControllingHumanoid changes the force being used on the SkateboardPlatform.

Parámetros

newState: Enum.MoveState
oldState: Enum.MoveState

Unequipped

Fired whenever the skateboard is unequipped.

Parámetros

humanoid: Instance

The Humanoid associated with the character that unequipped the skateboard.