ArcHandles

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The ArcHandles object places 3D arc handles around any 3D object that its Adornee is set to. For handles to be interactive, it must be parented to a player's PlayerGui or the CoreGui.

ArcHandles example

Resumen

Propiedades

  • leer paralelo

    Sets the current Axes ArcHandles will show.

Propiedades heredados de PartAdornmentPropiedades heredados de GuiBase3d
  • leer paralelo

    Sets the color of a GUI object.

  • leer paralelo

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • leer paralelo

    Determines whether the object and its descendants will be displayed.

Eventos

Propiedades

Axes

leer paralelo

Sets the current Axes ArcHandles will show.

Métodos

Eventos

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Parámetros

axis: Enum.Axis

MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Parámetros

axis: Enum.Axis

MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Parámetros

axis: Enum.Axis
relativeAngle: number
deltaRadius: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Parámetros

axis: Enum.Axis

MouseLeave

Fired when the mouse leaves the GUI handle.

Parámetros

axis: Enum.Axis