VideoFrame
A VideoFrame renders a rectangle, like a Frame does, with a moving video image. The video must be from a file uploaded to the Roblox website.
The video is scaled to fit the entirety of the rectangle, but looks best when displayed at its native resolution.
2D and 3D Sound
A VideoFrame placed underneath SurfaceGui on a BasePart will emit its sound from that part's BasePart.Position.
A VideoFrame exhibits the Doppler effect, meaning its frequency and pitch varies with the relative motion of whatever part it is attached to.
The volume of the VideoFrame will be determined by the distance between the client's sound listener (by default the Camera position) and the position of the VideoFrame's part.
A VideoFrame is considered "global" if it is not placed underneath SurfaceGui on a BasePart. In this case, the sound will play at the same volume throughout the entire place.
Muestras de código
local screenPart = Instance.new("Part")
screenPart.Parent = workspace
local surfaceGui = Instance.new("SurfaceGui")
surfaceGui.Parent = screenPart
local videoFrame = Instance.new("VideoFrame")
videoFrame.Parent = surfaceGui
videoFrame.Looped = true
videoFrame.Video = "rbxassetid://" -- add an asset ID to this
while not videoFrame.IsLoaded do
task.wait()
end
videoFrame:Play()
Resumen
Propiedades
Indicates when the VideoFrame.Video has loaded from Roblox servers and is ready to play.
Sets whether or not the VideoFrame.Video repeats once it has finished when it is playing.
Indicates whether the VideoFrame.Video is currently playing. It can be set to start or pause playback.
- solo lecturano replicadoleer paralelo
Gets the original source resolution of the VideoFrame.Video file.
- solo lecturano replicadoleer paralelo
Indicates the length of the VideoFrame.Video in seconds.
- no replicadoleer paralelo
Indicates the progress in seconds of the VideoFrame.Video.
The content ID of the video file a VideoFrame object is associated with.
Indicates how loud the VideoFrame.Video is currently playing back.
Determines whether a UI element sinks input.
- leer paralelo
Determines the origin point of a GuiObject, relative to its absolute size.
- leer paralelo
Determines whether resizing occurs based on child content.
- leer paralelo
Determines the GuiObject background color.
- leer paralelo
Determines the transparency of the GuiObject background and border.
- leer paralelo
Determines the color of the GuiObject border.
- leer paralelo
Determines in what manner the GuiObject border is laid out relative to its dimensions.
- leer paralelo
Determines the pixel width of a GuiObject border.
- leer paralelo
Determines if descendant GUIs outside of the bounds of a parent GUI element should render.
- solo lecturano replicadoleer paralelo
- leer paralelo
- leer paralelo
Controls the sort order of a GUI when used with a UIGridStyleLayout.
- leer paralelo
Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction.
- leer paralelo
Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction.
- leer paralelo
Sets the GUI which will be selected when the Enum.Gamepad selector is moved in this direction.
- leer paralelo
Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction.
Determines the pixel and scalar position of the GuiObject.
Determines the number of degrees by which a UI element is rotated.
- leer paralelo
Determine whether the GUI can be selected by a gamepad.
- leer paralelo
Overrides the default selection adornment used for gamepads.
- leer paralelo
The order of GuiObjects selected by the gamepad UI selection.
Determine the pixel and scalar size of a GUI.
- leer paralelo
Selects the GuiObject.Size axes that a GUI will be based relative to the size of its parent.
- ocultono replicadoleer paraleloobsoleto
A mixed property of BackgroundTransparency and TextTransparency.
Determines whether a GuiObject.GUI and its descendants will be rendered.
Determines the order in which a GUI renders relative to other GUIs.
- solo lecturano replicado
Describes the actual screen position of a UI element, in pixels.
- solo lecturano replicado
Describes the actual screen rotation of a UI element, in degrees.
- solo lecturano replicado
Describes the actual screen size of a UI element, in pixels.
- leer paralelo
When set to true, localization will be applied to this GuiBase2d and its descendants based on the GuiBase2d.RootLocalizationTable specified for this GuiBase2d.
- leer paralelo
A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
- leer paralelo
Customizes gamepad selection behavior in the down direction.
- leer paralelo
Customizes gamepad selection behavior in the left direction.
- leer paralelo
Customizes gamepad selection behavior in the right direction.
- leer paralelo
Customizes gamepad selection behavior in the up direction.
- leer paralelo
Allows customization of gamepad selection movement.
Métodos
Sets VideoFrame.Playing to false, pausing playback if the VideoFrame.Video is playing.
Sets VideoFrame.Playing to true, playing the VideoFrame.Video from the current VideoFrame.TimePosition.
- TweenPosition(endPosition : UDim2,easingDirection : Enum.EasingDirection,easingStyle : Enum.EasingStyle,time : number,override : bool,callback : function):bool
Smoothly moves a GUI to a new UDim2.
- TweenSize(endSize : UDim2,easingDirection : Enum.EasingDirection,easingStyle : Enum.EasingStyle,time : number,override : bool,callback : function):bool
Smoothly resizes a GUI to a new UDim2.
- TweenSizeAndPosition(endSize : UDim2,endPosition : UDim2,easingDirection : Enum.EasingDirection,easingStyle : Enum.EasingStyle,time : number,override : bool,callback : function):bool
Smoothly moves a GUI to a new size and position.
Eventos
Fires whenever the VideoFrame.Video loops.
Fires when the VideoFrame.Video has completed playback and stopped.
Fires when the VideoFrame.Video is loaded.
This event fires whenever the VideoFrame.Video is paused using VideoFrame:Pause() or by setting VideoFrame.Playing to false.
Fires whenever the VideoFrame.Video is played using the VideoFrame:Play() function or by setting VideoFrame.Playing to true.
Fired when a user begins interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).
Fired when a user changes how they're interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).
Fired when a user stops interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).
Fires when a user moves their mouse into a GUI element.
Fires when a user moves their mouse out of a GUI element.
Fires whenever a user moves their mouse while it is inside a GUI element.
Fires when a user scrolls their mouse wheel back when the mouse is over a GUI element.
Fires when a user scrolls their mouse wheel forward when the mouse is over a GUI element.
Fired when the GuiObject is being focused on with the Gamepad selector.
Fired when the Gamepad selector stops focusing on the GuiObject.
Fires when the player starts, continues and stops long-pressing the UI element.
- TouchPan(touchPositions : Array,totalTranslation : Vector2,velocity : Vector2,state : Enum.UserInputState):RBXScriptSignal
Fires when the player moves their finger on the UI element.
- TouchPinch(touchPositions : Array,scale : number,velocity : number,state : Enum.UserInputState):RBXScriptSignal
Fires when the player performs a pinch or pull gesture using two fingers on the UI element.
- TouchRotate(touchPositions : Array,rotation : number,velocity : number,state : Enum.UserInputState):RBXScriptSignal
Fires when the player performs a rotation gesture using two fingers on the UI element.
Fires when the player performs a swipe gesture on the UI element.
Fires when the player performs a tap gesture on the UI element.
- SelectionChanged(amISelected : bool,previousSelection : GuiObject,newSelection : GuiObject):RBXScriptSignal
Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendent GuiObjects.
Propiedades
IsLoaded
This property will be true when the VideoFrame.Video has loaded from Roblox servers and is ready to play.
Looped
This property sets whether or not the VideoFrame.Video repeats once it has finished when it is playing.
Playing
This property indicates whether the VideoFrame.Video is currently playing. It can be set to start or pause playback as an alternative to the VideoFrame:Play() and VideoFrame:Pause() functions.
Resolution
This property gets the original source resolution of the VideoFrame.Video file.
TimeLength
This property indicates the length of the VideoFrame.Video in seconds. If the video is not loaded, this value will be 0.
TimePosition
This property indicates the progress in seconds of the VideoFrame.Video. It can be changed to move the playback position of the video both before and during playback.
Video
The content ID of the video file a VideoFrame object is associated with.
Muestras de código
local screenPart = Instance.new("Part")
screenPart.Parent = workspace
local surfaceGui = Instance.new("SurfaceGui")
surfaceGui.Parent = screenPart
local videoFrame = Instance.new("VideoFrame")
videoFrame.Parent = surfaceGui
videoFrame.Looped = true
videoFrame.Video = "rbxassetid://" -- add an asset ID to this
while not videoFrame.IsLoaded do
task.wait()
end
videoFrame:Play()
Volume
This property determines how loud the VideoFrame.Video plays back. It can be set to a number between 0 and 100.
Métodos
Pause
Sets VideoFrame.Playing to false, pausing playback if the VideoFrame.Video is playing.
As VideoFrame.TimePosition is not reset, when the video is resumed it will continue from its previous position.
Devuelve
Play
Sets VideoFrame.Playing to true, This plays the VideoFrame.Video, continuing from the current VideoFrame.TimePosition.
Devuelve
Muestras de código
local screenPart = Instance.new("Part")
screenPart.Parent = workspace
local surfaceGui = Instance.new("SurfaceGui")
surfaceGui.Parent = screenPart
local videoFrame = Instance.new("VideoFrame")
videoFrame.Parent = surfaceGui
videoFrame.Looped = true
videoFrame.Video = "rbxassetid://" -- add an asset ID to this
while not videoFrame.IsLoaded do
task.wait()
end
videoFrame:Play()
Eventos
DidLoop
An event that fires whenever the VideoFrame.Video loops. Returns the content ID of the video.
Parámetros
The content ID of the video that looped.
Ended
This event fires when the VideoFrame.Video has completed playback and stopped.
Parámetros
The content ID of the paused that ended.
Loaded
This event fires when the VideoFrame.Video is loaded.
Parámetros
The content ID of the loaded video.
Paused
This event fires whenever the VideoFrame.Video is paused using VideoFrame:Pause() or by setting VideoFrame.Playing to false.
Parámetros
The content ID of the paused video.
Played
This event fires whenever the VideoFrame.Video is played using the VideoFrame:Play() function or by setting VideoFrame.Playing to true.
Parámetros
The content ID of the played video.