RotateP
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A RotateP object joins two parts together and allows rotation about a set axis. The joint will attempt to rotate the two parts until a desired rotational position is reached. This object is most commonly created by the Enum.SurfaceType.SteppingMotor on a BasePart. If created through a script, behavior is still governed by the surface input of JointInstance.Part0.
The three inputs of note are as follows:
NoInput — The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).
Constant — The joint will rotate based on the ParamB property of JointInstance.Part0. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).
Sin — The joint will rotate based on the ParamA and ParamB properties of JointInstance.Part0.
Resumen
Propiedades
Propiedades heredados de DynamicRotateEl ángulo de base del objeto DynamicRotate, en radianes.
Determina si la articulación está activa en el mundo.
Determina cómo se puede añadir el punto de desplazamiento a JointInstance.Part0 .
Se resta de la propiedad JointInstance.C0 para crear un punto de oficio para JointInstance.Part1 .
Establece si la articulación está activa o no.
El primer BasePart que se conecta juntos.
La segunda BasePart que conecta el conjunto.