PluginMenu

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No creable
No replicado

Un menú contextual que se puede mostrar en Studio. Muestra una lista de PluginActions y soporta submenús. PluginMenu debe crearse usando el método Plugin:CreatePluginMenu() para funcionar como esperado.

Ver también

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

Resumen

Propiedades

  • No replicado
    Leer paralelo

    El icono para mostrar cuando se usa como un sub menú.

  • No replicado
    Leer paralelo

    El texto para mostrar cuando se usa como un sub menú.

Métodos

  • AddAction(action : Instance):()
    Seguridad del plugin

    Añade la acción dada al menú.

  • AddMenu(menu : Instance):()
    Seguridad del plugin

    Añade el menú dado como separador.

  • AddNewAction(actionId : string,text : string,icon : string):Instance
    Seguridad del plugin

    Crea una acción temporal que está oculta de la ventana de atajos de personalización de Studio.

  • Seguridad del plugin

    Añade un separador entre los elementos en el menú.

  • Clear():()
    Seguridad del plugin

    Borrar el menú.

  • Proporciona
    Seguridad del plugin

    Muestra el menú en el cursor del mouse. Espera hasta que se seleccione un elemento o se cierre el menú.

Propiedades

Icon

No replicado
Leer paralelo

Esta propiedad determina el icono que se muestra cuando se usa como un submenú. Por defecto, es una cadena vacía "" .

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

Title

No replicado
Leer paralelo

Esta propiedad determina el texto que se muestra cuando se usa un PluginMenu como submenú. Por defecto, es una cadena vacía "" .

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

Métodos

AddAction

()
Seguridad del plugin

Añade la acción dada al menú.

Parámetros

action: Instance

La acción para añadir.


Devuelve

()

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

AddMenu

()
Seguridad del plugin

Añade el menú dado como separador.

Parámetros

menu: Instance

El menú para agregar como sub menú. Usa sus PluginMenu.Title y PluginMenu.Icon para mostrar.


Devuelve

()

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

AddNewAction

Seguridad del plugin

Crea una acción temporal que está oculta de la ventana de atajos de personalización de Studio.

Parámetros

actionId: string

Debe ser una cadena única que identifique esta acción de plugin de otros.

text: string

El texto para mostrar.

icon: string

El icono para mostrar.

Valor predeterminado: ""

Devuelve

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

AddSeparator

()
Seguridad del plugin

Añade un separador entre los elementos en el menú.


Devuelve

()

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

Clear

()
Seguridad del plugin

Borrar el menú.


Devuelve

()

ShowAsync

Proporciona
Seguridad del plugin

Muestra el menú en el cursor del mouse. Genera hasta que se seleccione un artículo o se cierre el menú. La acción seleccionada activa su evento PluginAction.Triggered .


Devuelve

El PluginAction ítem que fue seleccionado o nulo.

Muestras de código

This code sample visualizes how PluginMenus and PluginActions behave when created for a Plugin. Outside of this example, you should not parent the plugin or its functional components to the experience's workspace.

In order to work as expected, the code block must but pasted into the Command Bar, but only once. Consecutive attempts at executing the code in the Command Bar will result in an error because a plugin cannot create more than one PluginMenu with the same ID.

After executing the code, changing the created BoolValue in the experience's workspace opens the plugin's menus. Selecting an action from the menus the function connected to the trigger signal.

Creating a PluginMenu and PluginMenuAction

-- This code can be pasted into the command bar, but only once
local pluginMenu = plugin:CreatePluginMenu(math.random(), "Test Menu")
pluginMenu.Name = "Test Menu"
pluginMenu:AddNewAction("ActionA", "A", "rbxasset://textures/loading/robloxTiltRed.png")
pluginMenu:AddNewAction("ActionB", "B", "rbxasset://textures/loading/robloxTilt.png")
local subMenu = plugin:CreatePluginMenu(math.random(), "C", "rbxasset://textures/explosion.png")
subMenu.Name = "Sub Menu"
subMenu:AddNewAction("ActionD", "D", "rbxasset://textures/whiteCircle.png")
subMenu:AddNewAction("ActionE", "E", "rbxasset://textures/icon_ROBUX.png")
pluginMenu:AddMenu(subMenu)
pluginMenu:AddSeparator()
pluginMenu:AddNewAction("ActionF", "F", "rbxasset://textures/sparkle.png")
local toggle = Instance.new("BoolValue")
toggle.Name = "TogglePluginMenu"
toggle.Parent = workspace
local function onToggled()
if toggle.Value then
toggle.Value = false
local selectedAction = pluginMenu:ShowAsync()
if selectedAction then
print("Selected Action:", selectedAction.Text, "with ActionId:", selectedAction.ActionId)
else
print("User did not select an action!")
end
end
end
toggle.Changed:Connect(onToggled)

Eventos