EulerRotationCurve

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A EulerRotationCurve represents a 3D rotation curve through a group of three FloatCurves. The rotation is decomposed in three Euler angles channels that can be accessed via EulerRotationCurve:X(), EulerRotationCurve:Y(), and EulerRotationCurve:Z(). The three axes can be sampled simultaneously via EulerRotationCurve:GetAnglesAtTime(), returning the three Euler angles as a Vector3. Similarly, EulerRotationCurve:GetRotationAtTime() samples all channels simultaneously but returns a CFrame rotated by X, Y, and Z according to the specified rotation order.

Resumen

Propiedades

Métodos

Propiedades

RotationOrder

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Euler angles rotation order

Métodos

GetAnglesAtTime

Samples the three FloatCurves (X, Y, Z) at the passed time argument and returns the result as three Euler angles. If a channel curve is missing or no key is found in the curve, the channel is evaluated as nil.

Parámetros

time: number

Devuelve

GetRotationAtTime

Samples the EulerRotationCurve at a given time and returns the corresponding rotation. Empty Euler angles channels are interpreted as zero.

Parámetros

time: number

Devuelve

Returns the FloatCurve controlling the X Euler angle channel. It is the first child instance of type FloatCurve named X. If none is found, an empty FloatCurve is created.


Devuelve

Returns the FloatCurve controlling the Y Euler angle channel. It is the first child instance of type FloatCurve named Y. If none is found, an empty FloatCurve is created.


Devuelve

Returns the FloatCurve controlling the Z Euler angle channel. It is the first child instance of type FloatCurve named Z. If none is found, an empty FloatCurve is created.


Devuelve

Eventos