Aprender
Clase de motor
AvatarEditorService
No creable
Servicio

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Resumen
Métodos
GetBatchItemDetails(itemIds: {any},itemType: Enum.AvatarItemType):{any}
Obsoleto
GetFavorite(itemId: number,itemType: Enum.AvatarItemType):boolean
Obsoleto
GetInventory(assetTypes: {any}):InventoryPages
Obsoleto
GetOutfitDetails(outfitId: number):Dictionary
Obsoleto
GetOutfits(outfitSource: Enum.OutfitSource,outfitType: Enum.OutfitType):OutfitPages
Obsoleto
GetRecommendedAssets(assetType: Enum.AvatarAssetType,contextAssetId: number):{any}
Obsoleto
GetRecommendedBundles(bundleId: number):{any}
Obsoleto
PromptCreateOutfit(outfit: HumanoidDescription,rigType: Enum.HumanoidRigType,outfitOptions: Dictionary,outfitType: Variant):()
PromptSetFavorite(itemId: number,itemType: Enum.AvatarItemType,shouldFavorite: boolean):()
SearchCatalog(searchParameters: CatalogSearchParams):CatalogPages
Obsoleto
Miembros heredados

Referencia API
Métodos
CheckApplyDefaultClothing
Obsoleto

CheckApplyDefaultClothingAsync
Proporciona
Capacidades: AvatarAppearance
AvatarEditorService:CheckApplyDefaultClothingAsync(humanoidDescription:HumanoidDescription):HumanoidDescription
Parámetros
humanoidDescription:HumanoidDescription

ConformToAvatarRules
Obsoleto

ConformToAvatarRulesAsync
Proporciona
Capacidades: AvatarAppearance
AvatarEditorService:ConformToAvatarRulesAsync(humanoidDescription:HumanoidDescription):HumanoidDescription
Parámetros
humanoidDescription:HumanoidDescription

GetAccessoryType
AvatarEditorService:GetAccessoryType(avatarAssetType:Enum.AvatarAssetType):Enum.AccessoryType
Parámetros
avatarAssetType:Enum.AvatarAssetType

GetAvatarRules
Obsoleto

GetAvatarRulesAsync
Proporciona
AvatarEditorService:GetAvatarRulesAsync():Dictionary
Devuelve

GetBatchItemDetails
Obsoleto

GetBatchItemDetailsAsync
Proporciona
Capacidades: AssetRead
AvatarEditorService:GetBatchItemDetailsAsync(
itemIds:{any}, itemType:Enum.AvatarItemType
Parámetros
itemIds:{any}
Devuelve

GetBundlesByAssetIdAsync
Proporciona
Capacidades: AssetRead
AvatarEditorService:GetBundlesByAssetIdAsync(
assetId:number, limit:number
Parámetros
assetId:number
limit:number
Valor predeterminado: 10
Devuelve

GetFavorite
Obsoleto

GetFavoriteAsync
Proporciona
Capacidades: Players, AssetRead
AvatarEditorService:GetFavoriteAsync(
itemId:number, itemType:Enum.AvatarItemType
Parámetros
itemId:number
Devuelve

GetHeadShapesAsync
Proporciona
Capacidades: Players, AssetRead
AvatarEditorService:GetHeadShapesAsync():{any}
Devuelve
Muestras de código
Obteniendo formas de cabeza propiedad
TEST
local AvatarEditorService = game:GetService("AvatarEditorService")
-- Solicita permiso para acceder a la inventario
AvatarEditorService:PromptAllowInventoryReadAccess()
local result = AvatarEditorService.PromptAllowInventoryReadAccessCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
local shapes = AvatarEditorService:GetHeadShapesAsync()
for i, shape in ipairs(shapes) do
print(i, shape)
end
end

GetInventory
Obsoleto

GetInventoryAsync
Proporciona
Capacidades: Players, AssetRead
AvatarEditorService:GetInventoryAsync(assetTypes:{any}):InventoryPages
Parámetros
assetTypes:{any}
Muestras de código
Encontrando Artículos que Expiran
local AvatarEditorService = game:GetService("AvatarEditorService")
local pages = AvatarEditorService:GetInventoryAsync({ Enum.AvatarAssetType.Hat })
local currentPage = pages:GetCurrentPage()
for _, item in currentPage do
if item.ExpirationTime then
local secondsLeft = item.ExpirationTime.UnixTimestamp - DateTime.now().UnixTimestamp
local hoursLeft = math.floor(secondsLeft / 3600)
if hoursLeft < 24 then
warn(string.format("%s expira en %d horas", item.Name, hoursLeft))
end
end
end

GetItemDetails
Obsoleto

GetItemDetailsAsync
Proporciona
Capacidades: AssetRead
AvatarEditorService:GetItemDetailsAsync(
itemId:number, itemType:Enum.AvatarItemType
Parámetros
itemId:number
Devuelve
Muestras de código
Verificando la expiración del artículo
local AvatarEditorService = game:GetService("AvatarEditorService")
local details = AvatarEditorService:GetItemDetailsAsync(105589844216517, Enum.AvatarItemType.Asset)
if details.ExpirationTime then
local secondsLeft = details.ExpirationTime.UnixTimestamp - DateTime.now().UnixTimestamp
local hoursLeft = math.floor(secondsLeft / 3600)
if hoursLeft < 24 then
warn(details.Name .. " expira en menos de 24 horas!")
end
end

GetOutfitDetails
Obsoleto

GetOutfitDetailsAsync
Proporciona
Capacidades: AssetRead
AvatarEditorService:GetOutfitDetailsAsync(outfitId:number):Dictionary
Parámetros
outfitId:number
Devuelve

GetOutfits
Obsoleto

GetOutfitsAsync
Proporciona
Capacidades: Players, AssetRead
AvatarEditorService:GetOutfitsAsync(
outfitSource:Enum.OutfitSource, outfitType:Enum.OutfitType
Parámetros
outfitSource:Enum.OutfitSource
Valor predeterminado: "All"
outfitType:Enum.OutfitType
Valor predeterminado: "All"
Devuelve

GetRecommendedAssets
Obsoleto

GetRecommendedAssetsAsync
Proporciona
Capacidades: AssetRead
AvatarEditorService:GetRecommendedAssetsAsync(
assetType:Enum.AvatarAssetType, contextAssetId:number
Parámetros
contextAssetId:number
Valor predeterminado: 0
Devuelve
Muestras de código
Obteniendo una recomendación de sombrero
local AvatarEditorService = game:GetService("AvatarEditorService")
local assets = AvatarEditorService:GetRecommendedAssetsAsync(Enum.AvatarAssetType.Hat, 9255093)
for _, asset in ipairs(assets) do
print(asset.Item.Name)
end

GetRecommendedBundles
Obsoleto

GetRecommendedBundlesAsync
Proporciona
Capacidades: AssetRead
AvatarEditorService:GetRecommendedBundlesAsync(bundleId:number):{any}
Parámetros
bundleId:number
Devuelve

PromptAllowInventoryReadAccess
Capacidades: Players, AssetRead
AvatarEditorService:PromptAllowInventoryReadAccess():()
Devuelve
()

PromptCreateOutfit
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService:PromptCreateOutfit(
outfit:HumanoidDescription, rigType:Enum.HumanoidRigType, outfitOptions:Dictionary, outfitType:Variant
):()
Parámetros
outfitOptions:Dictionary
Valor predeterminado: "nil"
outfitType:Variant
Devuelve
()

PromptDeleteOutfit
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService:PromptDeleteOutfit(outfitId:number):()
Parámetros
outfitId:number
Devuelve
()

PromptRenameOutfit
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService:PromptRenameOutfit(outfitId:number):()
Parámetros
outfitId:number
Devuelve
()

PromptSaveAvatar
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService:PromptSaveAvatar(
humanoidDescription:HumanoidDescription, rigType:Enum.HumanoidRigType
):()
Parámetros
humanoidDescription:HumanoidDescription
Devuelve
()

PromptSetFavorite
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService:PromptSetFavorite(
itemId:number, itemType:Enum.AvatarItemType, shouldFavorite:boolean
):()
Parámetros
itemId:number
shouldFavorite:boolean
Devuelve
()

PromptUpdateOutfit
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService:PromptUpdateOutfit(
outfitId:number, updatedOutfit:HumanoidDescription, rigType:Enum.HumanoidRigType
):()
Parámetros
outfitId:number
updatedOutfit:HumanoidDescription
Devuelve
()

SearchCatalog
Obsoleto

SearchCatalogAsync
Proporciona
Capacidades: AssetRead
AvatarEditorService:SearchCatalogAsync(searchParameters:CatalogSearchParams):CatalogPages
Parámetros
searchParameters:CatalogSearchParams
Devuelve
Muestras de código
Buscando artículos con opciones de tiempo
local AvatarEditorService = game:GetService("AvatarEditorService")
local params = CatalogSearchParams.new()
params.SalesTypeFilter = Enum.SalesTypeFilter.TimedOptions
params.Limit = 10
local pages = AvatarEditorService:SearchCatalogAsync(params)
local results = pages:GetCurrentPage()
for _, item in results do
if item.TimedOptions then
for _, option in item.TimedOptions do
local days = option.Duration / 86400
print(string.format("%s: %d días por %d R$", item.Name, days, option.Price))
end
end
end

Eventos
PromptAllowInventoryReadAccessCompleted
Capacidades: Players, AssetRead
AvatarEditorService.PromptAllowInventoryReadAccessCompleted(result:Enum.AvatarPromptResult):RBXScriptSignal
Parámetros

PromptCreateOutfitCompleted
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService.PromptCreateOutfitCompleted(
result:Enum.AvatarPromptResult, failureType:Variant
Parámetros
failureType:Variant

PromptDeleteOutfitCompleted
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService.PromptDeleteOutfitCompleted(result:Enum.AvatarPromptResult):RBXScriptSignal
Parámetros

PromptRenameOutfitCompleted
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService.PromptRenameOutfitCompleted(result:Enum.AvatarPromptResult):RBXScriptSignal
Parámetros

PromptSaveAvatarCompleted
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService.PromptSaveAvatarCompleted(
result:Enum.AvatarPromptResult, humanoidDescription:HumanoidDescription
Parámetros
humanoidDescription:HumanoidDescription

PromptSetFavoriteCompleted
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService.PromptSetFavoriteCompleted(result:Enum.AvatarPromptResult):RBXScriptSignal
Parámetros

PromptUpdateOutfitCompleted
Capacidades: Players, PlatformAvatarEditing
AvatarEditorService.PromptUpdateOutfitCompleted(result:Enum.AvatarPromptResult):RBXScriptSignal
Parámetros

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