ConeHandleAdornment

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

A ConeHandleAdornment is a cone that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.

Resumen

Propiedades

Propiedades heredados de HandleAdornmentPropiedades heredados de PVAdornmentPropiedades heredados de GuiBase3d
  • leer paralelo

    Sets the color of a GUI object.

  • leer paralelo

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • leer paralelo

    Determines whether the object and its descendants will be displayed.

Eventos

Eventos heredados de HandleAdornment

Propiedades

Height

leer paralelo

The height of the cone adornment.

Radius

leer paralelo

The radius of the cone adornment.

Métodos

Eventos