SharedTableRegistry

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Provides a global registry of named SharedTable objects. It can be used to store SharedTable objects that are used by multiple scripts.

Resumen

Métodos

Propiedades

Métodos

GetSharedTable

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Gets the registered SharedTable with the specified name. If no SharedTable with that name exists, a new SharedTable is created with that name and is returned.


local SharedTableRegistry = game:GetService("SharedTableRegistry")
local st = SharedTableRegistry:GetSharedTable("MyData")

Parámetros

name: string

The name of the registered SharedTable.


Devuelve

SetSharedTable

void
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Registers the provided SharedTable with the specified name. If the provided SharedTable is nil, any existing SharedTable with the specified name is unregistered.


local SharedTableRegistry = game:GetService("SharedTableRegistry")
-- Register a SharedTable with the name "MyData":
local st = SharedTable.new({1, 2, 3})
SharedTableRegistry:SetSharedTable("MyData", st)
-- Unregister the SharedTable with the name "MyData":
SharedTableRegistry:SetSharedTable("MyData", nil)

Parámetros

name: string

The name of the registered SharedTable.

The SharedTable object to register, or nil to unregister any previously registered SharedTable object.


Devuelve

void

Eventos