SharedTableRegistry

Mostrar obsoleto

*Pronto este contenido estará disponible en tu idioma seleccionado.

No creable
Servicio
No replicado

Provides a global registry of named SharedTable objects. It can be used to store SharedTable objects that are used by multiple scripts.

Propiedades

Métodos

GetSharedTable

Escribir paralelo

Gets the registered SharedTable with the specified name. If no SharedTable with that name exists, a new SharedTable is created with that name and is returned.


local SharedTableRegistry = game:GetService("SharedTableRegistry")
local st = SharedTableRegistry:GetSharedTable("MyData")

Parámetros

name: string

The name of the registered SharedTable.


Devuelve

SetSharedTable

void
Escribir paralelo

Registers the provided SharedTable with the specified name. If the provided SharedTable is nil, any existing SharedTable with the specified name is unregistered.


local SharedTableRegistry = game:GetService("SharedTableRegistry")
-- Register a SharedTable with the name "MyData":
local st = SharedTable.new({1, 2, 3})
SharedTableRegistry:SetSharedTable("MyData", st)
-- Unregister the SharedTable with the name "MyData":
SharedTableRegistry:SetSharedTable("MyData", nil)

Parámetros

name: string

The name of the registered SharedTable.

The SharedTable object to register, or nil to unregister any previously registered SharedTable object.


Devuelve

void

Eventos