Aprender
Clase de motor
FileMesh

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Resumen
Propiedades
MeshId:ContentId
TextureId:ContentId
Miembros heredados
Heredado por
Muestras de código
Desplazamiento y Escala de FileMesh
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Size = Vector3.new(4, 8, 4)
part.Position = Vector3.new(0, 4, 0)
part.Anchored = true
part.CanCollide = false
local mesh = Instance.new("FileMesh") -- se recomienda usar SpecialMesh en su lugar
mesh.MeshId = "rbxassetid://1086413449"
mesh.TextureId = "rbxassetid://1461576423"
mesh.Offset = Vector3.new(0, 0, 0)
mesh.Scale = Vector3.new(4, 4, 4)
mesh.Parent = part
local box = Instance.new("SelectionBox")
box.Adornee = part
box.Parent = part
part.Parent = workspace
local tween = TweenService:Create(
mesh,
TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, true, 0),
{ Scale = Vector3.new(1, 1, 1), Offset = Vector3.new(0, 3, 0) }
)
tween:Play()

Referencia API
Propiedades
MeshId
Leer paralelo
Capacidades: Basic
FileMesh.MeshId:ContentId
Muestras de código
Color de vértice de malla
local TweenService = game:GetService("TweenService")
-- instancia una parte y una malla
local part = Instance.new("Part")
part.Size = Vector3.new(4, 8, 4)
part.Position = Vector3.new(0, 4, 0)
part.Anchored = true
part.CanCollide = false
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxassetid://1086413449"
mesh.TextureId = "rbxassetid://1461576423"
mesh.Offset = Vector3.new(0, 0, 0)
mesh.Scale = Vector3.new(4, 4, 4)
mesh.VertexColor = Vector3.new(1, 1, 1)
mesh.Parent = part
-- padre la parte al espacio de trabajo
part.Parent = workspace
-- crear tweens
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local blackTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 0) })
local redTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 0, 0) })
local greenTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 1, 0) })
local blueTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 1) })
local resetTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 1, 1) })
-- anima
while true do
blackTween:Play()
blackTween.Completed:Wait()
redTween:Play()
redTween.Completed:Wait()
greenTween:Play()
greenTween.Completed:Wait()
blueTween:Play()
blueTween.Completed:Wait()
resetTween:Play()
resetTween.Completed:Wait()
task.wait()
end

TextureId
Leer paralelo
Capacidades: Basic
FileMesh.TextureId:ContentId
Muestras de código
Color de vértice de malla
local TweenService = game:GetService("TweenService")
-- instancia una parte y una malla
local part = Instance.new("Part")
part.Size = Vector3.new(4, 8, 4)
part.Position = Vector3.new(0, 4, 0)
part.Anchored = true
part.CanCollide = false
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxassetid://1086413449"
mesh.TextureId = "rbxassetid://1461576423"
mesh.Offset = Vector3.new(0, 0, 0)
mesh.Scale = Vector3.new(4, 4, 4)
mesh.VertexColor = Vector3.new(1, 1, 1)
mesh.Parent = part
-- padre la parte al espacio de trabajo
part.Parent = workspace
-- crear tweens
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local blackTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 0) })
local redTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 0, 0) })
local greenTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 1, 0) })
local blueTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 1) })
local resetTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 1, 1) })
-- anima
while true do
blackTween:Play()
blackTween.Completed:Wait()
redTween:Play()
redTween.Completed:Wait()
greenTween:Play()
greenTween.Completed:Wait()
blueTween:Play()
blueTween.Completed:Wait()
resetTween:Play()
resetTween.Completed:Wait()
task.wait()
end

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